Really shit gameplay if you ask me. The storyline was the only good thing about it and it didn't even have branching choices like in Heavy Rain. Moreover, if you didn't engage in the QTEs, you wouldn't die anyway. So literally nothing you do affects the gameplay. So how can you call it gameplay? If there's no fail state then that's not gameplay that's pressing a button. A challenge is whereby you can die. There's no challenge here. Just masturbate and the game'll soon be over...
[quote]Moreover, if you didn't engage in the QTEs, you wouldn't die anyway. [/quote]You don't die in the Fable games. I guess they don't have gameplay either.
Same with the Lego games.
[quote]So how can you call it gameplay? If there's no fail state then that's not gameplay [/quote]Just because you can't fail [i]doesn't[/i] mean it's not gameplay.
There's [i]nothing[/i] that states there has to be a fail state for it to be gameplay.
You're right, Fable and Lego games don't have fail states. They're just button pressers.
It's not gameplay. It's not challenging. It's just tapping buttons like a retard.
[i]Nothing[/i] nowhere states that there [i]has[/i] to be a fail state.
Gameplay is just interaction with a game. There doesn't have to be a fail state of any sort for it to be gameplay.
Yes it does otherwise it's not a game. A game is supposed to have interaction. If things occur regardless of whether your pressing buttons then you might as well not bother. And if you're not pressing buttons then you're not experiencing gameplay, you're watching a well-animated movie.
A game doesn't have to have a fail state for it to be a game.
Everything you've said regarding this is one o the most moronic things I've ever read. There's nothing that dictates that a game has to have a fail state for it to be considered a game.