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7/13/2025 10:27:36 AM
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it’s not nerfed, it’s replaced by the health stat. Which would be useless if you could still stack recuperations mode as we use to.
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  • [quote]it’s not nerfed, it’s replaced by the health stat. Which would be useless if you could still stack recuperations mode as we use to.[/quote] It's a nerf. They are forcing Health points which takes away from other stats and build crafting Like I said it did not have to be nerfed 80%.

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  • 由Obelix编辑: 7/13/2025 1:06:18 PM
    Yes which is the point, they introduced a health stat, if they kept the mod people could neglect building into that stat and just rely upon the mod. This would make the Health stat and all the archetypes building around it less attractive. The whole point of Armor 3.0 is that now you have to be more intentional in stat allocation and specialize. Overall recuperation is not nerfed. Am I saying I like it, I don’t know yet, but it does make sense.

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  • 由BackdoorBacon编辑: 7/13/2025 2:25:38 PM
    Or you know they could have made the heath stat good enough to stand on its own instead of nerfing something else to try to make it an attractive option. Such as, increasing the amount of healing gained from ALL sources.

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