I don't mean to be rude, but I seriously don't understand the big deal here. I'm a warlock main, and I am perfectly happy with how the stat changes are. Mobility is such a minor stat anyway, with an extra 10 providing very little. We already get 100 resil, and an extra 10 for recov provides slightly faster healing. I just don't see what's wrong here.
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My problem so that the mobility changes are doing virtually nothing to Titans and Warlocks but are absolutely going to hurt Hunters through an indirect nerf towards them. Titans and Walrocks already run builds with low mobility. Hunters meanwhile have largely had to build into high mobility for most builds since dodging is a key part of many of them, so most Hunters have had years of experience being highly mobile as a result. But now if they want to continue being as nimble as they were before EoF, they have to essentially sacrifice all the mod slots on their legs to do so, which will only limit their build options rather than expand upon them. Honestly, they could just give Titans and Warlocks 30-40 mobility and Hunters the full 100. Literally nothing would change for the vast majority of players, and Hunters won’t be indirectly nerfed because of these changes.
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Warlocks have consistently been shafted more than any other class for the last ten years. I’d like for that not to be the case for once, maybe you’re just used to it at this point, but I’m teetering on the edge of never playing this game again after the current season ends, and I love this game. I’d like to have a reason to keep coming back, but now that the story I was invested in is over, I need a new reason to come back and so far, edge of fate is not convincing me that all of the crap Bungie makes us do is going to be worth my time.
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[quote]I don't mean to be rude, but I seriously don't understand the big deal here. I'm a warlock main, and I am perfectly happy with how the stat changes are. Mobility is such a minor stat anyway, with an extra 10 providing very little. We already get 100 resil, and an extra 10 for recov provides slightly faster healing. I just don't see what's wrong here.[/quote] As the Blink warlock main. I don’t support this. We need high mobility but not 100. 60 to 90 is perfect
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It's weird because I use blink almost exclusively but I don't you astrocyte and I run 30 mobility. If I turn the mobility up higher or use astrocyte I miss all my jumps or smash into ceilings lol. To each there own I suppose but that sucks for people who like high mobility