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《命运2》

讨论与《命运2》有关的一切。
由jhermannITJ编辑: 5/26/2025 3:58:50 AM
11

Imo, for console PvE players... the best Natured Reclaimed(s).

[url=https://d2foundry.gg/w/2639921391?p=3250034553,3142289711,4207509907_1,2675184851&m=3417406043&mw=2697220197]Number 1[/url] The non- Heal Clip roll... I'd call it the runner up. Hammer Forged or Small Bore, Accurized, Killing Wind (why HF over SB I think is better even though it only gives +3 range), Incandescent, Range Masterwork. It needs range desperately... to consistently hit yellow numbers, and it's light-weight dmg profile already. [url=https://d2foundry.gg/w/2639921391?p=1482024992,3142289711,4223976499,2675184851&m=3417406043&mw=2697220197]Number 2[/url] The Heal Clip Roll... I'd go Small Bore here, Accurized, HC, Incandescent w a range masterwork. [url=https://d2foundry.gg/w/2639921391?p=1482024992,3142289711,2840833776,64866129&m=3417406043&mw=2697220197]Number 3[/url] Utility let's call it: Small Bore, Accurized, Shoot to Loot, Explosive Payload or Incandescent (I got Payload in the link but either is good), w a range masterwork. I got the runner up, I do have a HC Incandescent, but with Alloyed Mag, and a reload masterwork. Barely worth keeping.

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  • I didn’t farm it but kept a random drop I got of: Polygonal Accurised Shoot to Loot Incandescent Reload Masterwork Will suit me for a solar scout if I ever need one.

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  • 由JazzyPaladin477编辑: 5/27/2025 12:10:33 AM
    I found the opposite. I built into stability and aim assist and it goes hard chaining crits. 86 Stability and 66 recoil seemed to be the magic combo on a lone wolf/explosive gun. 100 recoil felt awful…thanks deterministic recoil! It’s already got 70m range base, only goes to 80 if you go all range…It jumps around too much then because the stability, flinch resistance and accuracy bloom suck. I did all my testing in PvP though. I miss these posts talking about weapon rolls! Reminds me of the good old d1 days.

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    11 回复
    • 1
      Why we putting range masterworks on scout rifles?

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      24 回复
      • All guns will be useless in a few months when the sunset hits…

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        28 回复
        • Timeworn Wayfarer and Vision of Confluence exist. Is it better than those?

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          4 回复
          • As a pve solo player I totally agree with the HF AR killing wind, incandescent roll. I have a range masterwork but enhanced I have the range/stability mod slotted. Stability is 60 with a recoil of 56 but in testing it constantly hits the same hole even at range, the aim assist is also crazy. I run prismatic/ solar leaning into armor charges so it's really good at creating orbs with solar siphon mods and a good swap out for my dragonfly/ incandescent bow.

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            3 回复
            • I’ve got a mixed bunch that mostly feature all the usual stuff, ie, incandescent / heal clip / explosive rounds / box breathing / rapid hit / small bore / accursed rounds / tactical mag / etc. As a PS5 console player, stability over range is the norm, however, a bit more range is my preference for this excellent Scout Rifle. Pairing it with an smg up top is the norm, too…having some good results, and a bit of a hoot! When the dust has settled, I’ll reduce my current holdings to a few firm favourites…vault space, and all that… 🤔 That is all. Ease Springs! 🤖

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            • The gun seems meh, I don't see any reason to use it over Vision, Staccato or Timeworn.

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            • Got one with Heal Clip and Kill Clip, Accurized Round/ or Tactical Mag, Full Bore/ or Hammer-Forged

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              3 回复
              • LW scouts in general, like to have a high range stat. Getting as much range without really hurting the stability is often the best way to keep it landing crits while in the outer range before damage falloff starts. It will start missing precision shots before damage falloff starts to come in if the range stat isnt high enough. Early D2, EP rounds on LW scouts was kind of the meta. Once Forsaken came around, LW scouts were kind of neglected for PvE, with many of the better perk options not going to them. In addition, range stats were extremely low. The oldest "current" LW scout is now Vouchsafe. Compared to all other LW scouts which have an origin trait, it has the lowest stat package. Pleiades Corrector and Eternal Blazon have monster zoom on their sights, but their range stat is pretty low in comparison to the scouts that we have now. Their perk options are pretty poor, other than kill clip... Pleiades really only has supporting perk options in both columns, for utility... I enjoyed using it 5 years ago with surplus/demo when it came out. Multi-Kill clip was an option, but really didnt move the scaler since its only a 15% boost and at the time of its release, everyone was running high resil in PvP. I feel that the devs have purposely tried to keep 200rpm LW scouts from being good in PvE sandbox for a while, because of how good they were in early D2. They were fast to move through maps, and could hit at almost unlimited range... I think all 3 of the rolls that are recommended here look like good options. For PvE, I have a loot/exp saved. I havent dropped a HC/KC roll, after 80 engrams focused only on the weapon. I have HC/DM, but that choice is build specific, and for most PvE on solar, I would probably prefer KC to DM. I have had pretty bad luck with RNG this IB. I want in general over 50 range with this scout, thats where I start to feel the difference with it at mid-long range... Maybe Im just spoiled by the fact that Taraxxipos is still very usable with 65-70 range, but all other LW scouts feel like they fall a bit short in comparison. In addition, the sight on Tarax is my favorite that ever came to Destiny (Torch).

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                5 回复
                • 由eliteg编辑: 5/26/2025 3:01:30 PM
                  2
                  eliteg
                  eliteg

                  PVP 👎👎 has gone down the drain -

                  Edit > think it goes for any player not just console (I'm PC) I think you're right on with the PVE rolls from what I have seen in PVP. You give me range > I love the weapon almost any fashion (even with the reticle its going well). I have had success with max stability EP rolls on smaller maps in PVP... that can be fun. I've kept Incandescent + s2l, RH, Outlaw for now... and I wish I read this before but I probably deleted an KW roll but it makes a lot of sense. No Heal + Incan yet but Heal+Explo I do see as dual purpose PVP/PVE.

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