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《命运2》

讨论与《命运2》有关的一切。
由neonsox42编辑: 5/21/2025 2:52:38 AM
8

Buffs for Meh Exotic Weapons

Centrifuse - Overcharge Capacitor now grants “Defeating blinded targets with this weapon grants amplified.” - Catalyst now grants “When this weapon is at high charge, this weapon deals increased damage to combatants.” - Increased the rate of ammo reload with Regenerative Motion Wish Keeper - Increased duration of Draw Time boost from Silkbound Slayer, and added timer. - Defeating a suspended target now creates a Strand explosion. - Increased damage bonus versus suspended combatants. Cryosthesia - Catalyst now allows this weapon’s primary fire to instantly shatter frozen targets and friendly stasis crystals - dealing increased damage. - Liquid Cooling - Now additionally creates a stasis shard after freezing a target. - Catalyst now also grants Collective Action. Heirarchy of Needs - Adjusted draw time and damage to fit within Precision Frame archetype. - Added Surplus as a trait. Tessellation - Catalyst effect added to Property: Irreducible - Added “Property: Balance” to catalyst. “While Transcendent, this weapon deals increased damage and final blows return ammo to the magazine. This weapon grants additional Transcendence Energy.” - Adjusted Recoil pattern to be more easily controlled. Arbalest - Slightly walk back damage nerfs Worldline Zero - Catalyst now additionally grants: “Final Blows Grant amplified. Tesseract attacks can discharge Bolt Charge.” - Increased Charge Rate to 30. - Assassin’s Blade replaced with Jolting Feedback. The Colony - Catalyst now additionally grants Chain Reaction. Heir Apparent - Rapid Hits now scorch targets. - Increased damage versus Minor combatants by ~20%. ——— Sturm - Overcharge rounds are now additionally granted by defeating targets with Energy and Heavy weapons that match your super. - Increase Overcharge shot damage versus combatants to 400%. - Overcharge shots now gain Anti-Barrier, and final blows with Overcharge shots cause targets to detonate. - Catalyst now additionally gives Steady Hands Devil’s Ruin - Catalyst: “Heat of Battle” - “Precision final blows while radiant cause targets to ignite and dramatically increase reload speed.” - Pyrogenesis - Now additionally grants radiant with rapid precision hits with its laser. Wardcliff Coil - Seekers no longer deal bonus damage to minors and vehicles. - Catalyst tracking improvement now baked into weapon. - Mag Size is now 25 (one per seeker at max stacks). Each unboosted seeker deals low damage. - Kinetic and Arc Final blows now grant stacks of “Mad Scientist”. Each stack increases a seeker’s damage by 4x. (Max of 25 stacks) - Trait: “High Voltage” - For each seeker that damages a target, gain 1 stack of Bolt Charge. This weapon can discharge Bolt Charge stacks. - Catalyst: “Spark of Ingenuity” - While amplified, any final blows generate stacks. This weapon slowly reloads itself from reserves. Black Talon - Reduced ammo per heavy attack by 1. - Duelist’s Trance added to base Weapon. - Catalyst; Reversal - Improved duration to 3s and added a timer. Now grants a chunk of Sword Energy upon activation. - Catalyst now additionally improves Guard Resistance and ammo reserves. ——— MIDA Multi Tool - Move MIDA Radar and No Distractions to Intrinsic function. - New Trait: “Wayfarer’s Boon - Precision hits build stacks. Stacks increase Combatant flinch and precision damage. Stacks last until the weapon is reloaded or stowed.” - New Catalyst: Reconstruction Skyburner’s Oath - Tracking Shots no longer scorch targets. - ADS precision hits scorch targets. - ADS precision hits and final blows provide stacks. Hip Fire shots consume these stacks to heavily boost the damage and blast radius of tracking shots. - Catalyst now additionally grants “Charged Tracking shots heavily scorch targets.“ and Heal Clip. Xenophage - New Catalyst: “Unknown Accelerant - Increased ammo reserves. Final blows cause targets to detonate in a scorching explosion.” Truth - New Catalyst: “Truthseeker VRM1.1 - Increased tracking strength. This weapon’s rockets deal increased damage based on how long the rocket is active before detonation.” - Intrinsic now allows rockets to cause targets to become Volatile. ——— Edit 1: Added Sturm, Devil’s Ruin, Wardcliff, and Black Talon Edit 2: Added MIDA, Skyburner’s, Xenophage, and Truth
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