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《命运2》

讨论与《命运2》有关的一切。
5/24/2024 4:40:09 AM
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Missed opportunities and changes I would have like to have seen for Abilities and Subclasses

There were a handful of changes I was hoping to see and a little disappointed we didn't see them in the blog. VOID -Universal reduction of grenades cooldown by 10 seconds. -Reduce or remove many of the negative stat penalties for fragments -Buff to void spike grenade. Maybe let it suck nearby enemies into the center of the cone, and it explodes at the end of the grenades life, with the explosion scaling based on damage done to enemies. Also it now explodes on direct impact with enemies. -Buff Vortex Nova bombs damage or add bonus functionality like applies 20% debuff or it periodically creates child of the old gods singularities. -Ward of Dawn caster can shoot view ports into bubble while standing inside bubble. This would further build into the "fortress" fantasy bungie wants. -Ward of dawn and Helm of saint 14 changes apply to edge of action exotic glaive bubble. STASIS -Shatter abilities are now intrinsic to all 3 subclasses. Shatter aspects like Shatter dive now further Buff Shatter damage and AOE of ability. -Warlocks gain Shatter ability. Holding melee summons stasis staff and creates a 15 meter Shatter pulse. Also Shatter pulses now Shatter stasis crystals. -Reduce clunkiness of Behemoth. -All enemy types now self shatter when frozen after a short duration, but take 50% less Shatter damage. This would be similar to bosses currently. SOLAR -Buff sunspot damage and AOE -Buff Fire Bolt grenade damage and pve range/tracking. ARC -Lightning grenades now explode on impact with enemies. -Thundercrash and ballistic slam arc blinds on impact

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