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《命运2》

讨论与《命运2》有关的一切。
5/24/2024 1:55:19 AM
4

Warlocks won the armor adjustment... Battle Harmony.

Eliminating that cooldown This is Battle Harmony now. While Super is not charged: Kills with Weapons matching your Subclass Element grant Energy Siphon for 2 seconds. (Essentially a Cooldown) Energy Siphon grants 3% [PVP: 1.45%] Super Energy. While Super is charged: Kills with Weapons matching your Subclass Element grant 4 Stacks of Subclass-Matching Weapon Surge for 11 [PVP: 6] seconds. So before you had to get a kill with an aligned weapon... THEN every kill AFTER granted 3% super for 2 secs, then it stopped... then you needed to reproc it. You can chain it over and over... but if you couldn't kill a subsequent enemy quick enough or you're sharing kills... Solo, it was amazing... everywhere else kinda meh. It's easy to put together a 30 sec clip showing massive gains but in practice it was inconsistent. Now it won't be. Now looping supers and having an easily proc'able x4 surge for 10 secs at a time becomes endgame viable for any player composition with Battle Harmony.

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