More gunplay focused PVP, some improvement ideas:
1) Invisibility should not hide players from the radar in PVP
2) No overshields in PVP
3) Super kills should reduce super energy by 100% in PVP ➔ no roaming supers in PVP
4) Crouching should not affect the player radar visibility in PVP
5) Best PVP weapons should not be locked behind flawless card, e.g. 7 wins on a card should be enough
6) Allow us to select game modes and maps we want to queue for in settings for example
7) SBMM to every PVP game mode
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[quote]More gunplay focused PVP, some improvement ideas: 1) Invisibility should not hide players from the radar in PVP 2) No overshields in PVP 3) Super kills should reduce super energy by 100% in PVP ➔ no roaming supers in PVP 4) Crouching should not affect the player radar visibility in PVP 5) Best PVP weapons should not be locked behind flawless card, e.g. 7 wins on a card should be enough 6) Allow us to select game modes and maps we want to queue for in settings for example 7) SBMM to every PVP game mode[/quote] Wtf this is awful. You quite literally want boots on ground pvp with .0007ttk. go back to call of duty. This game is about builds and managing combat resources. Tiers for certain abilities. Overshield rewards the player for risky plays. Sbmm the in a ranked playlist makes no sense, when you can base it purely off of Mmr or Elo (same). Are you serious about crouching? You already have a 3 second delay before you are pinged while crouching. And has existed in all competitive shoote s since the dawn of time. Quake. Unreal tournament. Halo was broken because t NEVER revealed you while crouched. Lock best pvp weapons behind the OLD 9 WIN CARD making it exponentially harder for streamers and top 5% for them to get and gatekeep. Ect. The only way that is going to happen is if we have dedicated servers, because you won't be able to handle garbage packet transfer, as well as people who intentionally lag themselves. With dedicated, there is a ping ceiling and floor, and anyone who hits those thresholds will be automatically removed. With this addition we need active rosters like mw2 had, and halo4 had. It needs to be possible to join a game that isn't 18-70 and impossible to win.
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Your sentences make little sense to me. I have a hard time following what you're suggesting instead. 😅 For point 2) How exactly overshields "reward risky plays"? I feel they do quite the contrary. If you're caught off guard, you can pop a barrier, get an overshield, and reset the encounter with an advantage to you with more health. Rather than the player who surprised you with better movement/map control having the advantage. For point 3) You're saying that the current radar is optimal for PVP? and you think that crouching players should be less visible in the radar? Why? What's the fun part about that? I guess there's some skill involved that you need to understand that a small ping in the radar could be a player far away of a player crouched nearby. I think that doesn't make the game more fun, it feels more like the radar is broken. For point 5) You're saying that getting the best guns should be harder, behind a 9 win streak? And not easier as I suggested? How does that make the PVP better for everyone? It doesn't make any sense that the best players would have the best guns if they're competing against worse players. That would only increase the skill spread between players and make it even harder for mediocre players to win matches. I do agree that it would be an option if the SBMM worked better, and matched those top players only against each other. But, we agree on points 1, 2, 4, 6, and 7? So that's the majority anyways. 😌 Then outside of my list I guess you're saying that you'd like dedicated servers? And I agree, dedicated servers would be awesome. So we're agreeing on that. And that's not contradicting with my other suggestions at all, I still feel my suggestions would make PVP better and more for everyone. ❤️