-
-
Architects. A guardians kryptonite. You’ll never hear or see them. But they’re always there. Lurking in the shadows. Waiting for you to slip up and let down your guard. Then BAMMMM! Your a statistic. You’ve been warned....
-
To play against, Taken. Lore-wise, the Cabal, because I am so sick of them being the antagonist. Almost every other enemy race is more interesting to me and yet the stupid space turtles are the primary villain of D2, which really sucks
-
-
-
taken and scorn way too many times where i have to fight them not to mention the taken are literally taken souls they have no real identity no real reason to fight other than being told by the hive on what even to do maybe give them a real identity or reason to exist other than just being slave soldiers raised from the dead in order to fight for a race death worshiping bugs and the scorn the scorn just feel robbed of what they could have been not to mention after auldren sov forgive me for spoiling they literally have no other reason for being there than just being zombified fallen drained of all meaning of life.
-
-
由LikwiD_SmOkE22编辑: 4/14/2021 3:25:23 PMScorn.. The cheftains are all former top tier NFL quarterbacks. And the lil 💩's with the dinner plates blocking everything Taken captains because they have no cooldown. Taken phalenx because their boop blast goes through solid objects. And the taken thrall, they remind me of no arms man from silent hill just spazzing about.
-
Vex. These -blam!- cover up their precision spots and i hate that. Their teleport mechanic always lines up with my fire rate at least once, in D1 minotaur had no weakness, and cyclops' just has so much splash dmg i feel like im hiding from wardcliff coil behind a pencil. Great faction in general but those are the things i detest about fighting the vex, in that they challenge me more than other races.
-
The Taken. More specifically, Taken Captains ( the fact that their attacks have no cooldown ) and Taken Phalanx ( how, and where they are in levels ). I'm not sure what's wrong with my vision, but I have trouble fighting the Taken due to their colour palete. I avoid Ascendant activities like the plague, because I can't see shit inside these relms.
-
-
Scorn: The reasons include, but are not limited to: 1) Scorn One-Shot, Headhunting, OP Crossbows 2) Scorn BS Lanterns - unlimited throwing range from Chieftains and they come in three wonderful flavors - Grape (immunity shield), Cherry (multi-axis flamethrower), and blue raspberry (gravity well). 3) “Blue Goo” teleportation / running with complete immunity until they have rematerialized. (But they’ll snipe you out of your Mask of Bakris with a pistol shot from the next village). The game will be a better (and more stable) experience once Scorn and Taken have been deleted.
-
由Swiftlock编辑: 4/13/2021 6:50:36 PMScorn. Not because they're difficult, but because they will often spam their phasewalk that makes them impossible to hit for obnoxious periods of time. It gets so bad that it can mess with Gambit enemy spawns. Taken can be annoying in Grandmasters, but at least anti-barrier rounds can pierce shields and bubbles. Taken Knights can suck it, though. That flame puke spam is infuriating.
-
Scorn, no contest imo. Not that I'd wish them gone or anything. It's just those damn tether things they spawn on your location that tether you in place or set your ass on fire and the ones that shield them. Super annoying to deal with.
-
-
Taken. When they appeared on patrol on Mars just before TTK dropped I thought ‘shit the games broken! The enemies are semi-transparent and tele-lagging all over the place!’ They are just annoying as hell and six years of ‘em is plenty.