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7/19/2017 7:02:42 PM
0
Uhh...it looks nice? Overall though both the pve and pvp are a lot more boring, the shift to a more competetive game with everymode locked to 4v4 just means i'll never bother with it, since both modes will be ultra competetive. Heavy ammo is non existent in pve which sucks, weapons in general feel weak or okay, the new subclass balance seems abysmal, the controls feel wonky and clunky. But again it looks nice. On a serious note it seems like a 3 steps forward 5 steps back kind of affair. I can see the super and ability regen rate being bumped back up a bit, the lag issues being adressed and some of the control thigs being fixed, maybe even the warlocks jump having some pacing added to it. But sadly I think the games lifespan is going to be depressingly short, since weapons have static rolls, they are either going to be acceptable or shit, no middle ground, no more interesting rolls that create a niche use, now its just good or bad and I can see weapon variation being at an all time low. Overall, some of the changes are welcomed and more destiny is nice to have, but a lot of the changes make playing the game less enjoyable, all for trying tk make the pvp more balanced which is a part of the game that will never be overly competetive due to the nature of current competetive shooters.
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