Do ppl pay attention to how the story starts? Hello? The traveler? Our light is gone? Our supers and abilities ties to the game's storyline. Ppl are so quick to judge. It's just a beta. What if we defeat gary and save the traveler?
What if we level up? I really like how they made Destiny 2. No more spamming abilities and supers, more actual gunfights, more use for primary weapons. It all looks very balanced and challenging. The limited ammo is a great idea imo. Gives us a reason to use melees, and a plan on how to engage in gunfights, which weapons to use for every situation.
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I don't think the story ie. The traveler in jail, is why supers take forever to get.especially considering were skipping the beginning missions where we reconnect to the light. And while it's nice that abilities aren't being spammed , the damage is low and recharge time on things like grenades, is extremely high. I understand being tactile with your abilities but too often you can do everything right and still be left high and dry because of these long cool downs. It encourages passive gameplay Which Can be some what boring to fight against and makes comebacks significantly harder due to there being fewer ace up your sleeve moments. not to mention the struggle for solo players vs teams well increase. It just seems that bungee is being overly cautious with abilities, especially supers, and the entire destiny 2 system shows that they found balancing destiny 1 to be too much of a problem and this is their first attempt to creat a system that makes balancing easier for them.