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原先发布于: Homes in Destiny 2?
12/30/2016 8:08:26 AM
10
I'd pay 15,000 Silver for a top of the line mansion.
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  • I'd settle for a small apartment or something, just to hang up some trophy guns and so my Guardians aren't essentially homeless.

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  • My Warlock needs a walk-in closet, game room, ship hangar, sparrow garage, and so much more. He gets whatever he wants lol.

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  • Haha, something like the places in GTA V online?

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  • Something more customizable though. GTA V doesn't let you do anything with your apartments or houses.

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  • True, maybe more like the Hearthfire DLC in Skyrim but more interior customization?

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  • Never played, but that sounds about right. Player housing, pets, mounts, and transmogrification would all be nice additions for Destiny 2.

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  • Hopefully at least some of these things are being developed for D2!

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  • Yeah, I also wish there were more ways to progress your power. Some sort of secondary levelling system or gear modding that took lots of time or cost a lot of earned in-game currency. The grind has gotten way too soft. I like that a lot of the RNG is gone, but progression is so short. Diablo's Paragon levels are a good example. Neverwinter had slots for stat boosting crystals. These ended up being pay to win, but Bungie could implement them in a earn it yourself kind of way since there is no player trading and microtransactions are cosmetic. Another thing I don't like is that everybody is the same. We all have fixed armor/health. We all pick from the same guns with the same stats. Nobody has unique builds because there is no variance. Nobody is a tank. Nobody can play support because everything is just DPS. There should be some specialization among subclasses or classes. I love being able to just transfer guns between my three classes at will, but I wouldn't mind something that resembles a traditional class system where everybody has their own weapons and play completely differently from other classes. Titans could be built with short range weapons and actually be tanks. Perks that increase armor and rate of fire/reload speed. Hunters could be given unique snipers and more stealth abilities. Perks that give bonus precision damage and range on guns. Warlocks could cause more space magic mayhem with medium ranged abilities while using most midrange weapons. Perks that increase ability damage, weapon damage, or some sort of healing abilities. These are just some loose thoughts and giving Warlocks a general weapon damage buff perk is probably a terrible idea for balance, but you get the idea. Also, sorry if any sentences are missing random words. I think too fast and skip words a lot when writing or typing lol. And sorry for the short essay.

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  • Having more intricate perk trees would be interesting, but that'll depend on Destiny 2 being similar to now. Bungie has said to expect big changes so it [i]could[/i] be an entirely different genre. I'm excited for the future of D2!

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  • If by big changes, they meant that Destiny 2 will be a full scale MMO, I wouldn't sleep until September. Sadly, all I'm realistically expecting is overhauls to the UI, quest and bounties systems, economies, and loot along with new playable areas and classes. I still can't wait for this, because Destiny is infinitely more enjoyable than most games for me. I would probably have paid $20 (plus the microtransactions I already bought) for the Dawning rather than some of the games I purchased in the past year.

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