Explosive rounds causes zero lost damage on single targets. The only draw back is it interferes with abilities that work off of precision kills some times
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It actually does more damage. I have a scout with explosive rounds, and I was testing it against the vex in the prison last week. With the rifle set to small bore. I would get about 950 per precision shot, with the rifle set for explosive rounds, it was about 550 for the bullet, and 500 for the explosion. I net nearly 100 more damage per shot with explosive rounds on, [i]but[/i] I couldn't get precision kills because the initial bullet wasn't enough, and then the explosion would finish then off.
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Totally blown my mind by saying that. I was convinced it reduced the damage based on some playing I was doing yesterday. I'll have to read up more but thanks. You saved my new Hand of Judgement from being used for infusion on another weapon...for now...
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The round itself does less damage but the explosion makes up the difference, rounded up by one. In some cases it seems to do slightly more, like with the sniper vex in VoG, I remember having a scout rifle with a changeable perk tree and it would take 2 shots without explosive round and 1 shot with it