I'd be okay with allowing year one to go up till 280 or so, what would be the point in buying the DLC if you could reach max level in VoG or CE. Thats just nonsense.
Easy answer-
[i]Include Year 1 gear in the Infusion system.[/i]
That way, players would still need to [i]play[/i] the new content, and get [i]new[/i] gear in order to retroactively Infuse their old gear; just how it [i]already works with everything else.[/i] :P
I think infusion on year one gear is a bad idea... they've flushed a lot of nonsense by getting rid of the year one weapons. I do think, however, that fixing the "hard mode" drops of year one weapons at level 280 would be perfect. It would make the raids worthwhile without ruining the economy and the crucible fixes that they've worked to implement
What "nonsense" has it solved?
Any rebalancing to PvP was a result of [i]patches[/i], not capping Light Levels (Thorn, TLW, etc.)
And PvE (as far as I was aware, and I'm a primarily PvE player) never [i]had[/i] any "nonsense," expect for certain weapons classes being too weak, which was [i]also[/i] fixed via [i]patches[/i] (AR buff, PR mag increases, etc.).
I'm mostly thinking in terms of PvP, getting rid of all the perfectly rolled shotguns and rocket launchers (both issues solved by leveling them out of endgame pvp content, rather than by balancing them, and thus effectively sidestepping the debate about whether and why they are OP or not... that kind of debate itself is really what I was meaning by nonsense). But I also think that (in their mind at least) they "fixed" a lot of problems, even in PvE, by leaving ice breaker and ghorn behind. Reintroducing them into the current ecosystem would make any of the current weapons look pale and stupid by comparison.
Now, it's certainly worth asking whether that means that they've failed at making good year two weapons, but that's another topic...