I just got slapped by a level 30 dreg(Level 31 Hunter) and was one hit killed. I hit him first and expected him to die as I'm usually able to one hit melee dregs, but I only got his health down to 1/3. I'm usually careful about melee attacks with Lightswitch active, but wouldn't it be nice if [i]our[/i] melee attacks dealt more damage with this modifier active? Burns work both ways, so why not Lightswitch?
Edit: If you support this idea, then please create a thread on the same topic. Remember, the more threads there are like this, the more likely it is that Bungie will notice.
Edit #2: I can see how increased melee damage for players would make the nightfall easier if guardians could just go around and punch everything. But you still have to be careful. Imagine trying to melee a group of shanks or thrall with arc burn active. You wouldn't make it very far. So you still have to be careful and plan everything out.
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4 回复I Fist of Havoc'd a group of fallen once and a single dreg killed me with one slash, during my FoH. Lightswitch and arc burn with fallen enemies is overkill up close. Im not asking to nerf them, just telling a little story
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If we want true balance applied to both sides in the nightfall then there should be no revives for Guardians. Unless, of course, the enemy gets revives as well. I'd be down for mutual lightswitch if there were higher consequences for dying, such as no revive or at least a much longer revive. Perhaps, it would take two guardians to revive one? Just thinking of ways to increase the challenge since the nightfall is no longer difficult anymore. Pretty much all soloable at this point. Maybe have a 'hard mode' with the above settings?
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1 回复I had a close encounter with a vandal upon enter Sepiks' room on nightfall this evening. Thought I cleared all the adds on that side with my heavy. Lucked out with not getting meleed before I could *scorch* *glide* *fusion grenade* my way to safety. Lucky. Seriously: lightswitch is one of the modifiers that is strictly antiplayer. The burns go both ways, but lightswitch, angry, juggler just work against us and it's kind of lame.
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Hell yes it should. You're a Gaurdian imbued with powers from the traveller and you are forging your destiny. And invisible enemies with a glitched jump distance can 300% melee YOU, but yer melee in light switch nitefalls is as effective as harsh language? Either have it both ways or nix that shit all together. This [b]isnt[/b] WoW. It's [b]not[/b] an MMO. It's a "shared world SHOOTER". Why Luke Smith has any input on creatures and their powers shouldn't be happening AT ALL. It's that WoW mentality that was applied to Destiny that had us RE-leveling weapons that Bungie agreed was a mistake and de-valuing raid gear by vendor gear to begin with like they agreed was a mistake.
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That has always bothered me. The armor rating also bothers me. How can I be a level 32 titan, and still take damage from the low level dudes in Cosmodrome patrol? Guess they can't see the ???? like we can for higher level stuff......
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1 回复If it works both ways, what's the point? The reason its there is to make it more challenging...
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4 回复The point of Lightswitch is to not get close. Making it work both ways would make Nightfalls a bit too gung-ho and easy. Just keep your distance.