All the change is going is making trigger spamming your handcannons less accurate, especially at long range so you can't out snipe a scout rifle across map.
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Handcannons have the highest aim assist and most forgiving headshot hitboxing. In other words it's easier to hit headshots at range with a handcannon since you can snap target and as long as your crosshair is on the upper half of your target it'll probably give you that head shot. What this patch will do is decrease the range until damage falloff, and make follow up shots when pulling the trigger at maximum fire rate less accurate. How to accommodate? Actually aim the gun before you follow up. A hand cannon only has to fire twice a second to beat other primary's in raw dps. The weapon will still be the undeniable king of mid range trades.
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You're*. As in you're the idiot if you think a .50 caliber handgun cannot shoot as "far" as a .50 cal rifle. Effective range is pretty similar if you are using the correct round, how easy it is to hit a target at that range is the difference.
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And besides, this is the far future, and guns are not exactly the same. There [b]IS[/b] room to speculate am I right? I mean talking about rounds, you stick one big thing into the loading area (sorry for lack of terminology) of your gun instead of individual rounds (and that sure as hell doesn't look like a speed loader to me).