NO SOFT LOCK, just poor color palette and placement I guess (Renegades campaign)
BEFORE YOU CONTINUE, this was made as I had thought there was a softlock caused by an enemy preventing spawns, but that is not the case. Just poor color palette and placement required to spawn said enemy, but you may read my 3 am thoughts if you wish.
I have no recording of this, as I tried to leave the mission and discovered the whole mission of Fire and Ice in the Renegades campaign has no checkpoint system in place, and it was 3 am for me when I found this softlock.
During the final boss of the mission, I got the boss to its last third, I had killed both the mission's vital enemies that you kill for the paracausal orbs to spawn, and spawned the wrong ones.
As I was waiting for those enemies to respawn, I discovered that a taken acolyte had spawned at the left enemy spawn door (orientation: once you enter the arena) and would not move out of the shroud and thus, couldn't be damaged. I believe this one enemy and my actions cause the fight to go into a soft-locked state
That’s some eldritch nightmare fuel of a bug only Nezarec would sponsor through Savathun rezzing him to coalesce for our complete and utter dissatisfaction bruh:/, yo I hope by pulling out that corrected it for you otherwise that’s downright evil on Bungie’s end bro