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論壇

9/30/2025 4:35:13 PM
44
The issue I have with it is that cannot try different builds as the cost is astronomical and I play on 3 characters. So in their mind, I have to now go and play a sh.tload of regurgitated content in order to delete new items (which might be good) in order to upgrade items. That's where they loose me.
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  • So, i think i may have finally figured out why people like you are running into this issue. You get 700+ cores per dismantle at 400+(which you are at). Let's say that taking something from 200 to 400 costs 15000 cores. I don't actually know what it costs, as i haven't bothered to do that much, but just for the sake of the argument. 15000/700= 21.4 dismantles. So 22 items to dismantle to get a single item infused up. Sounds like a lot? Give yourself a competent fireteam, and you focus those non-matchmade fireteam and Pinnacle activities that have 3 bonus drops stacked up. Assuming you take about 15 minutes per strike/battleground, and only get 1 reward drop(which is a significant lowball, as many reward 2 or more), that means you get 4 drops in 15 minutes. Not counting the random -1t drops from enemies that you'll see, that means you're 'making' 2800 cores every 15 minutes. That means that in 6 runs, given the absolute worst luck possible, you'll have more than your required cores. An hour and a half to infuse 1 gun or exotic. It's up to you to decide if that's a good time investment or not. Now, for the part you won't like. You don't have to infuse something to test it in a build. Drop your difficulty a rank. Go in at Master difficulty, and you'll be perfectly fine testing it. *Or* just make one of your fireteam members leader, and their light will pull you up to the appropriate level for GM. Figure out if the build works, and *then* you can infuse it. Either resources need to be managed, or they don't matter. Be smart.

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  • Yeah..... All those runs in an hour and a half just to infuse one stinking item isn't good time management or worth it in the slightest pal lmao. I hate to break it to you Bungie fanboys, but this season sucks bad. And power leveling is horrific.....they need to get their head out of their butts and either dramatically increase the amount of unstable cores you get per dismantle or dramatically reduce the cost of them it takes to upgrade weapons and armor ....but most likely need both. nobody likes a senseless grind....and bunghole is forcing just that. Waste our precious time to barely upgrade -blam!- and barely level up as well. this game has lost its luster and if u can't see it now u never will.

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  • Good to see you didn't bother to read my post at all. *You do not need to infuse every item you own, nor do you need to infuse an item to try it in a build.* I have 3 characters at 425 power. And enough cores to infuse 27 items. And i mostly just hop on to do my portal dailies at this point. Just play the game, you'd be surprised to learn it's not that bad. Or don't, and move on to another. Just don't waste your time coming back here to complain about it.

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  • One hour and multiple runs just to infuse one item is asking too much time and there's no need to manage resources, let people have it

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  • How many runs and hours do people spend chasing power? As i have already said. You don't need to infuse every single item you own, and you certainly don't need to infuse anything to test out a build. I have all three characters at 425+/- power. I don't share any equipment between them. I also have 271k cores. Now that I'm home, i can check what the infusion costs actually are. To take a 10 power item to 425, it's 10k, not 15. That means that it's actually closer to about 50 minutes to infuse 1 item. Ignoring all other bonuses. There certainly are issues with the game. This is not one of them.

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  • [quote]How many runs and hours do people spend chasing power?[/quote] And why do people spend that long if not because bungie made it time consuming? Normally you would get +1 from any drop in any activity but no, we can't have that because it would expose the game being bare bones if you can get to 550 which should be a day or two worth of grinding [quote]As i have already said. You don't need to infuse every single item you own, and you certainly don't need to infuse anything to test out a build.[/quote] And how can you tell if a build will work at GM or ultimatum just like how it works on patrol level? [quote]Now that I'm home, i can check what the infusion costs actually are. To take a 10 power item to 425, it's 10k, not 15. That means that it's actually closer to about 50 minutes to infuse 1 item. Ignoring all other bonuses.[/quote] That's still nearly one hour just for infusing one item which is too time consuming. Sure, you may see it as not an issue but for those who don't want to spend that long just to infuse one item and it ends up not that good at higher level? Off to other games they go, with time and money spent somewhere else instead of destiny

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  • So, at this point i understand that this might be too much for someone like you to grasp, but as we now have full control over the power level of the content we go in to, you can equip what you want to test, and then go into an activity at -60 power with negative modifiers, at a lower power than what you should be farming at. You can purposely stress test yourself. I did a run at -80 to test the survivability of one of my builds. I swear, we've been given all these tools now, and all you lot want to do is complain about things that literally aren't a problem.

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  • Then it would bring the question : why bother having power level going all the way up to 550? Why not leave power at 100 or just remove it?

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  • Same reason they released prime frames. To give people something to play towards. Why bother going 100+ waves on a defense, or two hours into a survival run? You're complaining about what is amounting to nothing compared to the actual issues. Every point you've brought up I've provided a solution for. If you don't like the game anymore, don't play it. It's really that simple.

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  • How bare bones destiny is that "something to play towards" is power level grind instead of content and loot? [quote]Why bother going 100+ waves on a defense, or two hours into a survival run?[/quote] I'm not that player, but for some, it's the stress test for your build or farming relics where you get radiants going beyond one rotation C. You have benefits for going beyond in Warframe, what's the benefit for going beyond in destiny?

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  • Conquests, titles, gear tier, guardian rank. All things tied to power. You get it yet?

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  • That's showing how many layers of grinding that ends up burning out players. You have to grind power for that but power level in the end doesn't matter since you have deltas and if you want to do anything with different gears, you have unstable cores being another grind because there would be no reason to play at lower power level if you're at 450+

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  • I don't expect someone who doesn't even play to understand. Your opinion means about as much as that single character at 10 power. If you actually played the game, instead of forming your opinion by listening to only the people whining, you might actually be able to make an objective statement on the subject.

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  • When I keep seeing the complaints about the grind, why should I torture myself through that just to make my opinion?

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  • Selection bias, for one, but thanks for confirming that your input is effectively useless.

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  • I'm going to infuse whatever the hell items I want.....i should be able to infuse all my items if I want to. That's why this game is so customizable. But we can't do that with this shitty system... Don't be dumb and quit being a -blam!-.

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  • Same mentality that leads to crippling credit debt. You put in the work to do what you want, or you don't get it. I am more than happy to criticize Bungie for the current state of the game, but even the 'spend all the things' guy in my raid group isn't having issues with cores. And this guy runs out of enhancement cores on a weekly basis. If you don't like it, don't play it. Vote with your wallet and engagement time.

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  • [quote]Either resources need to be managed, or they don't matter.[/quote] This is why people are quitting. It's not our problem to "manage imaginary currency". Especially some that was removed and reintroduced in a different color. It's not our problem to "choose only what's needed". No one wants a featured gear list. This game was sold as a "looter shooter" not a resource/checklist management sim. It's not a player/community problem because we had resources already. The costs were cheaper. We asked for infusion/levelling to go away, and it was removed only to be returned after stripping our resources.

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  • Ingame currencies are not new, Mario has coins, fallout has bottlecaps, and Zelda has rupees...etc. The previous reply did state a huge option to "test" your builds. Join up with a higher level player and get bumped to their power level. If you have no friends online or only play solo, then his other option is valid as well. Lower the difficulty, and test it that way. Ive been build crafting since beyond light came out, I used to swap my builds the old fashioned way, before there was loadout saves. Ive built and rebuilt every year based on artifacts and new armor or weapons. Ive been rocking triple 100 the whole time. I have over 8 new builds that are "in queue" to be leveled up. I still use them in activities because they still work. Calling this game a currency management sim is beyond dumb, as we dont manage anything, we just collect it and use it. If all the knee jerk complaints were to happen, the game would have no difficulty, no currency, no tier anything, no new portal system, and all armor and weapons would come fully masterworked after you one shot kill the boss. Wow, how fun that would be....

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  • [quote]Ingame currencies are not new, Mario has coins, fallout has bottlecaps, and Zelda has rupees...etc. The previous reply did state a huge option to "test" your builds. Join up with a higher level player and get bumped to their power level. If you have no friends online or only play solo, then his other option is valid as well. Lower the difficulty, and test it that way. Ive been build crafting since beyond light came out, I used to swap my builds the old fashioned way, before there was loadout saves. Ive built and rebuilt every year based on artifacts and new armor or weapons. Ive been rocking triple 100 the whole time. I have over 8 new builds that are "in queue" to be leveled up. I still use them in activities because they still work. Calling this game a currency management sim is beyond dumb, as we dont manage anything, we just collect it and use it. If all the knee jerk complaints were to happen, the game would have no difficulty, no currency, no tier anything, no new portal system, and all armor and weapons would come fully masterworked after you one shot kill the boss. Wow, how fun that would be....[/quote] Cool, glad you like it but I didn't have to pay an imaginary weaponsmith in Mario to retread my boots just to use them in later levels. Glad you like "testing" things in low level content where you can one shot everything. Not everyone does. To deny having to manage resources is just cognitive dissonance on your part, but you do you. So the last comment... [spoiler]no difficulty, no currency, no tier anything, no new portal system, and all armor and weapons would come fully masterworked [/spoiler], cool nobody asked for the GM/Ultimate Portal grind anyway. What's the issue?

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  • A lot of assumptions on your end. I was also testing these builds in ultimate mode with friends. The currencies in the game are drops, they do not need any management from us, we just spend them. Those drops are plentiful too, I was actually dismantling a ton of T5 weapons from trials, and was maxed on shards for the last couple weeks. The game is constantly dropping higher power level gear, dismantle it to get your unstable cores. If you have a piece of gear and cant use it to infuse, destroy it and get another. No point in keeping pieces for infusion if you dont have unstable cores to infuse it with. I doubt any of this will help you, you seem to be perpetually irritable.

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  • 由wes238編輯: 9/30/2025 10:43:22 PM
    [quote]A lot of assumptions on your end. . ... I doubt any of this will help you, you seem to be ...[/quote] That's called "irony". No, it won't help. I'm 400+. I know [i]how[/i] to manage; i shouldn't have to. Infusion was removed.(edit: before it was brought back.) You saying "we don't have to manage resources" and "we just use them" is management, but again you do you. Saying my take was dumb then defending needing resources to upgrade stuff, wow.

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  • No defense was made on my part towards using currency, and infusion was never gone, power climb has been part of destiny since D1. I personally dont have any issue with something that has been in tons of games, and adaptation is what makes a good gamer great! If you cant adapt, then I guess whinning about it is your only option. You can complain about anything you want, it doesnt affect my enjoyment of the game or life. "You do you" and keep on complaining, Im sure other complainers will hold your hand in unity.

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  • [quote]No defense was made on my part towards using currency, and infusion was never gone, power climb has been part of destiny since D1. I personally dont have any issue with something that has been in tons of games, and adaptation is what makes a good gamer great! If you cant adapt, then I guess whinning about it is your only option. You can complain about anything you want, it doesnt affect my enjoyment of the game or life. "You do you" and keep on complaining, Im sure other complainers will hold your hand in unity.[/quote] No one complained. You just didn't like what I said.

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  • I highly doubt that unstable core drop rates are a significant contributor to people quitting. Either resources need to be managed, or they don't matter. Glimmer has rarely mattered. Enhancement cores have rarely mattered. Heck, since EoF launch, even golf balls don't matter. Comparing the game to arguably the grindiest time of the franchise, TTK exotic sword farming, this is literally nothing. I 100% will take this system over farming hadium flakes and helium filaments any day.

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