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6/25/2020 7:53:20 PM
6
I just want them to put it in just to see the crazy amounts of whine and cry and rage there would be like 2 days later as people realize the overwhelming majority of matchmade groups will fail the Nightfall/Raid/etc. A solid majority of LFG groups fail. And I’m supposed to believe that the same people who can’t do public events, Menagerie, Court of Oryx, PoE, Contact, Sundial, etc, etc, etc, are going to suddenly succeed when you’re matched with them in Garden of Salvation? Lol okay. Put go ahead. Put it in. Why do I care. Prove me wrong.
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  • It hasn't ruined any other games yet. I think you're batting 0 for 5.

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  • I didn’t say it would ruin the game did I? You’re putting words in my mouth.

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  • Ah yes, because inference and stating things indirectly isn't a thing in this reality. I forgot.

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  • Still jumped the gun mate. He didn’t say it would ruin the game, for anyone that doesn’t mind finding a group or making friends, it won’t change. If they ever do put this in, I can’t wait to see the threads for make raids easier for matchmade groups. Here I’ll give you a preview: Bungie, Thanks for doing what we asked. Matchmaking is great but I feel like the level of difficulty is just a little too much for groups that can’t communicate. It’s like when I used to get absolutely smashed in Comp because I refused to LFG and give myself the opportunity to be on a level playing field with the four stack who were cheating by actually talking to each other. I digress (everyone thinks they’re Rick Khakis on here.) If you could just get rid of the the mechanics and let us just kill everything without timers or puzzles to finish and get our hard earned rewards, I think that’d be fair. Also, please don’t sunset my favourite guns, I’ve nearly got 40,000 kills on it. Yours, A snowflake. I’m sure you get the point, sausage.

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  • A game as big as Destiny 2 that cant relay information to their players visually is being developed poorly. Great game design is about training and informing your players to put them in the right mindset for what you are going to put them through. If other games have figured out how to do boss phases without mic's than Destiny 2 should be able to. They barely challenge peoples abilities to hit a moving target, but want people to coordinate over mic's because someone dictated that audio recordings or in game effects as signals would bee too much to understand? In an FPS? Reeealy? And somehow cant figure out how to dynamicaly scale encounters based on number of players and LL? Something other games have done for a decade or more? The snowflakes here are the ones too scared to change and jump to berrate at any attempt to suggest it. I'm perfectly confident in my abilities in any FPS and MMO even when they change, maybe you're just too insecure.

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  • Love this

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