JavaScript is required to use Bungie.net

《天命2》

討論《天命2》的所有事情。
由S2Pot編輯: 6/2/2020 5:25:37 PM
4

Shielded Enemies, Shield Disorient and Borealis

Here are three problems that I see as interlinked and able to be fixed with a couple changes. 1: I have always found shielded red bar enemies more engaging than yellow bars without shields, and it seems to me that the latter is flooding the game whereas the former is very much absent, especially in endgame content (excluding Nightfalls that have the extra shields and match game modifiers). I would prefer fighting more shielded knights than yellow bars, for it feels more engaging. 2: Shield Disorient is a cool perk in theory, but weak in practice. Because element must be matched and shields tend to be rare (again excluding activities that have the extra shields and match game modifiers), the perk loses its value when compared to other shield based perks such as genesis and disruption break. 3: Borealis is cool, but because of the lack of shielded enemies it doesn’t get much utility. In addition, if I were in an activity with extra shields and match game modifiers, Hardlight would be a much better choice due to ammo economy. And that is only if I feel the need to cover all three elements on my own. My team could just run one of each element. Solution: Add more shielded enemies in the place of some yellow bars, have Shield Disorient activate on any shield break, and update Borealis to have Shield Disorient via catalyst.

文章張貼語言:

 

以禮待人。發佈文章前請花點時間查看我們的行為準則 取消 編輯 創立火力戰隊 文章

檢視完整主題
你無權檢閱此內容
;
preload icon
preload icon
preload icon