Sunbreaker as a whole needs buffed or reworked. Exploding hammers yea don't let whiners confuse you it is highly inconsistent and the whole "tracking" it has is a total myth and it takes 2 hammers to the face and the explosions they cause to kill another super with low resilience and no masterwork armor but a sunbreaker titan with 200 health and full masterwork armor still dies in 1 or 2 hits.
Sunspot hammers both super and neutral game is just awful. You have to stand still in a sun spot to take any advantage over the effects. When has standing still in PvP or PvE have ever gone right ?
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What I’d really like to see is something that granted team “buffs”, if you will. For instance the Sunspots should act as that “rift” for any Fireteam member running a solar Class. Maybe not as extreme as what it could be for the Titan but maybe the overshield. It be cool as a GG to run through your Sunspot for an overshield to press ahead a little before my super. Just a thought from a PvE main.
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I'd like it to last the full duration like thousand cuts' playing with fire. And I wouldn't mind having the sunspots disappear after passing through em but you get healed my like, 50% hp or just start recovery. Also make the sun warrior last the said 15 seconds which is how long the sunspot lasts anyways I think.
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Makes sense, I haven’t really noticed the details just the “inconsistencies”. I still wish other solar subclasses could feed from your Sunspot. I don’t think it would be too powerful, in PvE anyway. Of course the extent of benefits could be adjusted where it wasn’t as extreme as what it should be for the Titan who cast it.