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由EvelynWarden編輯: 10/6/2018 1:14:14 PM
1
I'm only touching comp to try to get Luna and Redrix. I want to play competitive and have for a long time, but there's no actual system in place to deter players from quitting at the beginning of the match. I've played a few games where after round 1 I was the only person remaining on my team. It's ridiculous. I feel the need to LFG a 4 stack to win: not because we're a 4 stack, but because it would at least give a shred of a chance of finishing the game with 4 people on my team. And to those who always cite "what about actual D/C's?" They are maybe, in my most generous estimation 5% of loss of players in Gambit and Competitive. Maybe. D/C'ing after losing the first round of 5 in a comp game does not scream "oops, my internet." I think gradual point loss for recurring d/c's is appropriate. Freebie or two with no ban. then 5, 10, and 15 point loss streak for each d/c in a 72 hour period. I call BS if your internet is THAT bad and you're still coming out on the other end claiming that you're serious about comp.
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  • I don't understand why pvp doesn't have some sort of "penalty box system" which would have one person wait for a spawn location if the match is 3v4. It doesn't even have to be one person that waits, the spawns can alternate as people cycle through when they die. This system would always work for any mismatched team numbers too.

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