This is another point of feedback I am seeing a lot of. I'll make sure the team sees this and knows that you would like to see some RNG in the weapon rolls again.
Personally, I never enjoyed having to level up a gun to unlock its perks. But appreciate you sharing your thoughts.
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Perhaps we can have exotic mods, ones that drop occasionally and drop every 5 or 10 times you rank up gunsmith. And then legendary mods which change the final perks. I'm all for being able to change the perks, I think it would work better than random rolls on drop
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[quote]This is another point of feedback I am seeing a lot of. I'll make sure the team sees this and knows that you would like to see some RNG in the weapon rolls again. Personally, I never enjoyed having to level up a gun to unlock its perks. But appreciate you sharing your thoughts.[/quote] I'm with you leveling up guns screw that! Getting random perks on guns? Screw that!
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Excuse me, but allow me to add to this long list of replies for you to skim through. First off, I cannot agree more that I am glad I don't have to spend a few hours leveling a weapon anymore, before using it at its potential. Second, it is disappointing that gear is static. However, mods are a good direction to go. I believe the concept of mods has plenty of room to improve though. These are some changes I would love to rally for: Implementing "stock" weapons or simply having a stock version of a weapon drop- No mods, no trait, no intrinsic quality; just the weapon with an empty slot for the style of barrel, frame, sight/scope, stock, magazine. Then slots for intrinsics and traits. Maybe these two qualities can be randomized on drop or be included in the customizable lot. This would add a wide variety of customization, which is what it seems is wanted by the community (or at least just me). Bear with me while I rant, Banshee-44 is a great guy... machine, but the mod economy is brutal right now. He sells random, rare quality mods, and they ain't cheap. It's not easy to get three of a kind some times either with the volume of possible outcomes that each purchase imposes. Make Banshee-44 an actual gunsmith rather than an arms dealer. Let me take my stock weapon to him and modify my weapon as I please. Don't get me wrong, I have choices, lots of choices; which is great. Yet, I don't have a weapon that's "mine." I have "just another" Call to Serve, "just another" Blue Shift, just another "Uriel's Gift." Banshee-44 knows guns and I'm sure he knows what weapons should and shouldn't have what modifications, intrinsic qualities, and traits. So, I trust that he could develop a fair price list for making modifications to customers' weapons. Doing away with gambling glimmer for a very small chance of getting the right mods. As for armor: I introduce Wayland Farrar, a human blacksmith. Highly skilled in forging and tempering armor for Guardians. If a Hunter has found it, if a Titan has broken it, if a Warlock can imagine it; Farrar can repurpose it, mend it, bring it into fruition. Farrar has the knowledge adjust gear in a variety of ways; making it more flexible, durable, or enhancing the shielding capabilities. As well as divining the Traveler's Light into raw energy for a Guardian's abilities. With a better way to modify armor and weapons, a Guardian can choose the way they play. No longer limited to having gear with the exact same characteristics. This way everyone can make a gun they enjoy using or a new MIDA Multi-Tool for Trials. Thank you, for your time.
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I prefer standard rolls as long as perks make sense and add to the weapon. I very much prefer no leveling needed since I can immediately throw on a new gun and see if I like it. Also, I'm not sure if it's just me but there seems to be far fewer kinetic weapons than other types.
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"never like to level up for perks". What? Pop a weapon synth and spend 15 motes? What a stupid fkn argument to destroy your replayabilty for the sake of pvp balance. Why don't you reply to the dozens of other threads with some actual insight to you're horrible decision making. There's plenty of those.
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由Dinklebrat編輯: 9/28/2017 1:33:43 AMLevelling up guns was a completely useless system. It was just a pointless additional step you had to take when you got a new gun to unlock the perks. All everyone ever did with a new gun was equip it, go into the director and consume a whole bunch of motes of light to level it up. Let's be honest no one ever levelled guns up by just playing the game. Removing the need to do this every time was a good decision.
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I was of this opinion to, until i realised that there are certain weapons that simply dominate all other. Nameless midnight Better devils Curtain call Hawthornes shotgun Those are but a few which completely dominate the archtype, there is no reason not to use those and they are all simple and easy to get. What worries me is more weapons simply means more dismantling since its highly unlikely they will be as good or reliable as those. God rolls before were great sure and did dominate, but if you got one that was almost there but not quite you were happy to get it and used it, you eased off the grinding for the god roll since you had a near god roll. Now its simply use the best because nothing else comes close, static rolls immediately lambles 95% of weapons junk, unless they drastically change the performance of some perks its the way it always will be.
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Please don't listen to these forum rats. They just like to complain. static gun rolls allow each weapon to feel unique. In D1 i would get a scout rifle, i was never excited. You now why? Cuz odds were it just had some random perks. "Another scout with auto fire and explosive rounds... yay..." except i have three other scout rifles just like it... In D2 I'm excited when i see a new weapon because I KNOW its a new gun!
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I'm sorry where did you see anyone ask for having to level up perks. That is not what is being asked for we are asking for some type of way to modify the perks the gun has like random perks when you get the weapon or using mods for the weapon perks other then the energy type. We are not asking to have to level the gun up again.
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[quote] Personally, I never enjoyed having to level up a gun to unlock its perks. But appreciate you sharing your thoughts.[/quote] Variable perks on guns please, nobody said anything about having to unlock them ( discarding the necessity to farm certain mats just to unlock said perks is an improvement.) Don't get confused, Han Solo