The thunderstrike is way too weak. I wanna go full Palpatine on my enemies, but they just get a little zap. Its even weaker than the normal melee attack! My advice: power and cooldown time way up!! (Palpatine mode)
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3 回覆Warlocks have a ton of range on their melees as is. Not to mention the oversheild they get just for hitting someone with it. Not killing. Hitting. If anything needs to be done to a warlock melee, its a range nerf and/or overshield on kill instead of hit.
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5 回覆
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1 回覆由RedEntropy編輯: 4/27/2016 11:01:09 AMI strongly disagree with you. As a matter of fact it's range should be reduced and the impact also. I am sick and tired of someone maping me with a shotgun and taking me to half health then melee me from even farther. This is an unfair ability to other guardians.
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10 回覆
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1 回覆
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Its annoying that it has the longest range melee but probably the weakest damage. I rather have a lower range thunder strike with high damage than a melee that goes far and does a small amount of damage. The animation on casting a thunder strike is also really slow. Storm Callers are just really sluggish. Only the super is whats actually great in the class