[u]Name:[/u] Trust Breaker
[u]Description:[/u] Smells like lightning struck twice.
[u]Damage Type:[/u] arc
[u]Slot:[/u] special
[u]Type:[/u] sniper/fusion rifle (classified as fusion rifle)
[u]Appearance:[/u] icebreaker's big brother, for lack of a better description. Colored equal parts black and blue. Has two coil like barrels extending like vertical scissors. When charging, the coils come together and when together they shoot.
[u]Stats:[/u]
[b]Charge:[/b] low (slow)
[b]Impact:[/b] very high (comparable to high impact snipers
[b]Range:[/b] full range
[b]Stability:[/b] low stability
[b]Reload:[/b] zero
[b]Magazine:[/b] 24
[u]Perks:[/u]
[b]Permanent Perk:[/b] Quicker Picker: ammo picked up goes directly into magazine. Projectiles don't spread (projectiles aren't in a single point).
[b]Barrels:[/b] Smart Drift Control, Field Choke, Soft Ballistics
[b]Primary Mod:[/b] Rangefinder: +10% bonus to Range, +20% bonus to damage falloff distance.
[b]Stat Mods:[/b] Javelin: +40 Velocity, -10 Stability.
Perfect Balance: +35 Stability, -20 Range.
Armor Piercing Rounds: Rounds penetrate targets and walls.
[b]Secondary Mod:[/b] On the Grid: when an enemy is shot, a non-damaging blue explosion occurs. Any enemy caught in this explosion is targeted for all allies to see. These enemies can be seen behind walls.
Extra:
Velocity: high velocity. Not instant but close
Sound: charging sounds like a slow deep light saber ignition. The sound as the gun shoots is a muzzled, echoed icebreaker.