Edit 4/13/16- HUD option stuff removed from list. As they were added in the update. Call it a wishlist I guess?
Edit 2/25/16- Changed the title. Shortened a bit because it seems we still have time for these changes since Destiny 2 has been delayed.
Edit 1/24/2016- Readded a part about shotguns, also added a part about gear. Removed part about loot system, as gearing up is more consistent now.
Edit 10/22- Removed point about treasure hunting not being as valuable due to chests having low quality items. Nearly everything you find can be used to level factions now which is nice, and patrol missions reward glimmer which makes them pretty valuable.
Edit 9/17- Adjusted part about Crucible since we do have Salvage in the core modes now. Removed part of Bounties section now that glimmer is rewarded by doing patrols.
Edit 8/17- Loot and weapon section updated as TK addresses the former and rejects the latter. Removed points about Factions accepting both types of marks since they're being combined.
Edit 6/25- Class item section removed as we now gain benefits from them.
Edit 6/21- OP Updated. Added in part in Armor section about tuning VoG gear perks (specifically orb generation) to be more in line with CE gear.
Edit 4/25- Since there will be reforging of the gear, we won't need them to cycle perks. Added Inferno to the permanent playlists. Removed Gunsmith section. With HoW he sells telemetries AND can reroll HoW legendaries. Also removed a point about Expansions feeling punishing as we can now upgrade ANY legendary equipment to max. Removed bit from Xur having telemetries and upgrading since that has now been changed.
Edit 4/13- Removed the part in Armor about us upgrading our Legendary gear.
Edit 3/30- More Vault space has been removed.
Edit 3/19- The general options section (Colorblind assist, and sound options) has been removed. The vault section has been shortened as we can now access the vault anywhere using the app or website.
This is a list of 18 Changes that would make Destiny a much more organized, rewarding, and enticing experience. Below are things that the community often says could use changing or fixing, and 2 steps to fix each one with things that would require minimal effort while yielding maximum gain for both the players, and the developers. I decided to use 2 steps for each instead of going overboard so that everything remains simple and possible. These ideas would benefit casuals just as much as hardcore players.
Like and bump if you agree. Maybe we can make a difference.
[b]Bounties[/b]
1. Create Raid bounties. Give players who have already completed the Raids and earned everything from them a reason to do them again. These could be infinitely creative, and could encourage players to play them legitimately in order to receive bonus rewards. These bounties would reward players with Experience and/or Glimmer, Motes, or materials appropriate for that raid.
[b]Crucible[/b]
1. Map Voting after matches during countdown.
2. Make Combined Arms, Salvage, and Doubles playlists permanent.
[b]Strikes[/b]
1. Mission Voting after matches during countdown.
2. Idle players will be automatically booted after 3 minutes.
[b]Raids[/b]
1. Fix the game breaking bugs that force team wipes. Even in the old raids.
2. Allow kills during raids to count. Players should earn exp from kills in raids to help with leveling weapons. They burn through Synthesis packs and should at least give something back. Grimoire and bounties should also be achievable during raids.
[b]Patrols[/b]
1. Open up areas that are only accessible during missions and strikes such as The Archive or the Jovian Complex. Going by the number of inaccessible areas per planet, this would roughly increase the amount of exploration on each planet by 5% or so. You still have to enter darkness zones to do so, so it wouldn't interfere with anyone. It would also add more variety to patrol missions.
[b]Orbit / Loading[/b]
1. Instead of staring at our ships as they fly, allow unlocked Grimoire cards to be displayed off to the side at random to give players information about the game. There are many games that display info while loading and there's no reason that Destiny can't be one of them.
2. When selecting a planet, allow players to choose which region they wish to land in. These spots are already available by selecting missions or strikes. This saves time for event seeking and more.
[b]Weapons[/b]
1. Redundant, detrimental, or incompatible perks shouldn't be a thing. Yet, there are many weapons that have perks that only offer downsides compared to their starting perks. Invective's first set of perks all do the same thing as well, except one option does it better than the other two in every way. This is mostly prevalent on exotics. However, some legendaries can be rolled with incompatible perks.
2. Shotguns need help. They were bad enough before, but now they're pretty much limited to Supremacy and with good reason. Everything about shotguns makes them unwieldy in PvE and PvP. Snipers deal higher damage, shoot faster, can be used in more than one range, hold more ammo, and reload faster.
[b]Armor[/b]
1. Tune orb generation on Vault of Glass gear to be in line with Crota's End gear for the sake of consistency and improved effectiveness.
2. Being able to level up our gear so that we weren't all clones running around was the best idea implemented in Destiny so far. Yet, it was removed for no reason.
[b]Ghost[/b]
1. Give us a way to hotkey Telemetries, Ammo Synths, and Glimmer items to the D-pad or shoulder buttons/ triggers. These would be more intuitive to use in combat as they wouldn't take away from your awareness of the situation at hand leaving you vulnerable.
2. Allow Ghost to display a static map of the planet. This would highlight the region you're in without showing your exact location as well as showing the rest of the regions as it does while you're in orbit. Combined with the on screen name upon entering a new region, this would teach players the lay of the land without showing them exactly how to go from point A to point B. Less experienced players using the event tracker would also have an easier time finding out where to go for their next potential event.
[b]Player Options[/b]
1. Give us the ability to lessen and even outright remove aim assist. GTAV has this and it works wonders for being like "training wheels" until you're ready to play on your own.
[b]Expansions[/b]
1. Another issue with the DLC is that it removed all pre DLC weapons from being obtained. Expansions need to expand upon the game. When new weapons come out, the old ones should remain while adding new weapons to the list.
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OP Updated after the reveal. We've gone from 34 to 26 changes. Things are looking pretty good for Destiny to be honest. We don't have to regrind our weapons and there are some thing that were mentioned but not clarified. Gunsmith has telemetries so maybe Xur doesn't? I heard mention of changes to Commendations. Maybe we don't need them? Black Hammer's Hive Disruptor bug appeared to be fixed. Maybe they fixed more raid bugs as well?
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Bump! Just don't agree with booting idlers if they are not in a fireteam. If they are in a fireteam then it would make sense to boot if there idle.
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We ALL SAW the 365 Fatebringer on the update... this means that upgrading our legendary gear is now becoming a thing. Updating OP. These changes are happening little by little and it's very reassuring that Destiny can be saved.
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3 отв.Изменено (Holtium): 3/10/2015 12:59:17 PMI like these ideas a lot. They're good and pretty much what I've been advocating for for a long time now. And they're organized! Thank you for not barfing up a gigantic paragraph and leaving! A few more things that you could add to this list are a barbershop, tattoo/makeup place, and maybe a archive/library in the tower. People have wanted these for a long time. The library would be amazing alongside the grimoire in the loading screens.
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This is pure genius
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Deej doesnt read or reply. Check his profile, your probably more active in the forums than he is. If DeeJ were a destiny character, he'd be a ghost.
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1 ответThey don't care. Bungie does not care. And deej has zero input into the development of this game. He is a pr manager, here to be the relay between company and customer. He has proven multiple times, that nothing he says matters. He tells the developers what the people want, and then they "consider" putting it in, as long as it fits their current vision. Bungie does not care about any of this, unless it makes them more money or fits into their narrow minded view of gaming. Sorry, Activision*. The reason the game is broken and unbalanced beyond shit is because they wanted dlc, so they ripped chunks out of the game. Then they wanted to get all of the cod kids onto here, so the game needed to be dumbed way the hell down. They remove things like trading and gambling because that stuff is way too complicated for anyone under 16 (which is exactly why this game is rated t). TLDR: does your idea make money for Bungie/Activision? If not then they don't give a shit. Profit over game quality is the definition of Destiny.
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Have we reached our like limit?
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Gjallarhorn hype
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Edited the OP again, since we're getting more vault space as well. Maybe we can hit 400.
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Изменено (GreyPooponya): 3/22/2015 12:30:02 AMDoesn't sound too bad, what you suggest is still Destiny, but a much kinder and obviously, more fun, Destiny. https://www.youtube.com/channel/UCi98cdhJnUBawZQUZpzTVGA
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Bump( ͡° ͜ʖ ͡°)
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2 отв.They need to move your radar so that incoming invitations/messages/friend requests and/or mission complete statements don't obstruct your view of it.
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Bumpity Bump Bump
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Bumpity bump
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