Just a quick topic since I'm on my way to work.
Yesterday I was timing my runs, and recording my kills.
Level 24 Into the Dark (gate farm), 60 minutes.
1665 kills, 73 deaths, 6 rares, 1 legendary
Level 9 Into the Dark (gate farm), 45 minutes
1448 kills, 47 deaths, 10 rares
And then I popped over to the cave and got two legendaries in ten minutes.
While this is too small of a sample size to gauge anything by, it says to me that the difficulty of the mobs has nothing to do with the quality of dropped loot, only the rewards you get from completing a given strike or mission. I think that if anything should be fixed, it should be this.
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#Destiny
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12 отв.Nah it's fine.