I want to help Bungie! :)
Hey, um, dude who wrote this, I didn't see a lot of solutions to the problems, just like, mostly all the faults, but if they are going to fix stuff they need to know what to fix it with. Right? I want to help fix it! :D Yeah!
Environment Fixes:
I think if some NPCs were to be roaming around, or "fixing stuff" Just like you know, banging stuff with a hammer really, if there was a Guardian ground camp, or NPCs who had quest and stuff like that, I bet that would make it seem a lot less lifeless, and all your programmers would have to do is take some of those robot npcs and some different random armors stick it on models and slap them into the maps with some text to do it.
Lifeless Fixes:
Well, yeah the NPCs were kinda serious, so you can fix that easy too, give them some jokes, make them interact with other NPCs, give them little romances or stories, have other NPC dudes just wander around and give advice and stuff, it doesn't take much, and again this won't cause a budget headache to fix.
Enemies Fixes:
Well... they are evil aliens and robot dudes and some bug alien robot dudes....so I don't think they really would do all this reacting this guy would say, but you could again, use what you already have programmed and just make the ships drop them off in random spots, so it's like Oh noes they are invading, but really it's just a randomized thing, so they don't appear in the same places over and over, and the NPC dudes can be like "Oh no robot alien bug guys!!!", and run away and stuff.
Won't take too long to do, and it would solve that as well.
Whelp, I'm no genius of video games, but I hope my suggestions helped out and lead you into the right direction Bungie. If you liked them please let me know you liked them! :)
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Great ideas. Hope Bungie will have this and more to show us with their final product. Without a truly unique and "living" open world I fear Destiny could fall well short of it's namesake.
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Sorry for not responding for ages, I was getting buried under notifications at the time. Many of the things I listed are their specialty, so I couldn't really tell them how exactly to fix the game (although I did make suggestions and pointed out specific things that could be improved). I was simply aiming to give them the problems and the data that supported the existence of these faults and the demand to fix them.
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These are some decent ideas, and I agree, it probably wouldn't be too hard to implement them. But I'm no game programmer so dont really know how hard it would be. But it would be nice.
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Thanks dude :)
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Your welcome
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I think the full game will be better, the beta seems to be just a small static version of what to expect.
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I really do hope so.