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Изменено (Dar Katan): 5/1/2014 12:02:27 AM
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The Devil's Lair Video - Gameplay, UI and Super Abilities

I have spent a bit of time observing different aspects to the video and there are some interesting tidbits that some people have missed while watching it. * These clips are not only of three different characters, there are five. You'll notice that each class shows different separate focus ability. Two per class, six in total, although I did not see the bubble ability of the Titan. * When the super has a 2x or 3x it means there is a multiplier on how fast it fills. At 2:19 it shows a Hunter getting a multiplier when he does a "chain reaction". Efficiency in battle is rewarded with powering up your super faster. * Killing with your super generates Orbs of Light to power up your teams supers. One Orb of Light appears to fill roughly 10% of the players super. This combined with multipliers means that a highly efficient team can be very powerful. * At 1:57 of the video it shows that when you pull your Ghost out you can either summon your sparrow/shriek or return to orbit. * Also at 1:57 it seems to show an objective with the Ghost icon beside it. When the players pulls out the ghost it scans the terrain and shows where the objective is. * Shoulder Rush is not a special, it is a focus ability. Same with knife throw and the Warlock's force push. It also appears that the Titan knee rush is their melee attack since it used no super or focus abilities at 4:30. * Looking at the different weapon types and their ammo caches: Primary: Most (66 for pistol, 378 for AR) Special: Small (22 for shotgun, 11 sniper) Heavy: Tiny (4 rockets) Have you noticed anything else, gameplay wise, that I missed? Add it to the comments.

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  • I also noticed.. [b]0:35[/b] - The "Tower" isn't on earth as I thought.. it is like a separate planet. Beyond the tower, there is something in space called "REEF", and there is something next to Earth called "Crucible". [b]0:42[/b] - You can see all the different areas on Earth, starting NW to SE you have: "Forgotten Shore", "Dry Sea", "Sky Watch", "Graveyard", "King's Watch", "Blast", "Devils' Lair", "Moth-Yard", "Rocket Yard", "Delta South", "The Divide", "Blind Steppes", "Gateway". (Add if I missed any) 13 notable locations. [b]2:20[/b] and [b]2:24[/b] - The HUD two square icons next to the weapon are tactical weapons.. [b]4:01[/b] - Some Fallen have camouflage ability. [b]5:1[/b]2 - Saw what death looks like. [b]4:12[/b] - The HUD yellow bar is for the special ability and lasts until the yellow bar depletes or you switch your weapon. [b]4:52[/b] - The warlock nova bomb isn't a special.. it is a focus or tactical ability, like throwing a grenade (since the tactical icon flashes red) and it appears to use 1 full yellow bar (so not sure if this could mean it is a special), while increasing the multiplier from x3 to x4. Though at a point ([b]4:58[/b]), one of the squares that I am assuming is for "tactical" weapons also flashed red when the Hunter used Arc Blade, so I'm not sure if this could mean Arch blade is a focus ability and not special ability meaning you can have Arc Blade and Golden Gun.. unless I am wrong, which would make my initial thoughts about the Nova Bomb invalid and that it is also a special.. unless tactical weapons and special abilities share the same icon. - You can enter different areas seamlessly (The guardians started off in "Rocket Yard" before they entered "Devils' Lair" area). Note the location identifications at [b]0:53[/b] and [b]1:57[/b]. At [b]5:59[/b] your objective then becomes to infiltrate Devils' Lair and at [b]6:15[/b] your ghost tells you "The lair is up ahead, under that colony ship." meaning you haven't even reached there yet and that was only the entrance to that huge "Devils' Lair" area of the map. (In case anyone didn't know). - Strike missions is limited to 3 players. - When your guardians use certain abilities they go to 3rd person for a short time period (Like the Titan charging through the map with his barrage tackle, The Warlodcks Nova Bomb or the Hunters arc blade).

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