How about more gameplay focused games and less interactive movies?
English
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This this underground game coming out later this year that few people have heard of, its called Call of Duty: Ghosts. You may like it.
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Nah the gameplay has to be good.
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There are plenty of those out there. Go find one. If you don't like playing a normal game, that has an unusual amount of cutscenes, then don't play it.
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Yeh but that is what the gaming industry is becoming. Just you wait.
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I'd hope not. I want my RPGs dammit. We need more of them.
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Well too bad. In ten years every single game will be like TLOU. Gaming may have even caught up to film narratives by then.
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Thus, I pick the few good "movies" to play, then I move onto PC and enjoy the indie games.
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Indie games are for hipster tryhards, hardly much better.
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Wow... Minecraft, Terraria, JRPGs... You can't be serious right? I get 100s of hours of gameplay from a $20 game versus the so called "AAA" game that only lasts a few hours and is $60
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Difference is it sucks.
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A great narrative can expand to RPG's. and calling it a "movie" game is odd, because games are a genre to tell a story. And just because a game is focused on narrative doesnt mean gameplay can be great. This isn't the market changing into something good, it's the market turning into making better quality games and taking their time making them
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Lel. Please stop. Games should not try and be movies. I onlyu call games interactive movies when they put you on rails, introduce completely mediocre gameplay and make up for it by convincing the consumer they are watching something deep. This is not the direction the gaming industry needs to go, but it will.
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...what? LOL, when did I say "they should make linear interactive movies instead of games". I said make games that actually have throughout narratives, not some piece of crap call of duty find the terrorist bad man and kill him. Your jumping to the conclusion that if you focus on narrative then that must mean gameplay is crap. Which is an idiotic conclusion
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Well that seems to be the case in most games that have a good narrative.
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TLoU, Farcry 3, Halo 4 (read the op before you say anything) Brother in Arms (All), Mass Effect 1-3 (minus the ending) for a few examples all had solid gameplay and solid narratives. Obviously some have very good stories and very good gameplay, and variations but they are all proof you can have a great story, with a great narrative. Narratives don't take away from gameplay aspects at all, that's why game companies have a team of writers and a team that forms the gamplay and mechanics. So one doesn't influence the other
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TLOU does not have good gameplay. Please stop.