As someone who has gotten as high as #167 in the world for gambit elo (yes I get all the ladies 😎) I promise you that the problem is not that I don’t know how to play it, gambit really is just an unfun mode.
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Изменено (eeriearcade): 7/5/2024 10:41:24 PMYou flew too close to the sun, Icarus. Gambit is brilliant, but it can’t sustain that brilliance with next to no updates, improvements, maps, game mode variations, boss fight variations, events, etc. I bow to your #167.
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Plenty of games sustain with minimal or no updates, Gambit is an excellent example. Every gun added to the game is a Gambit update. Every exotic added to the game is a Gambit update. Every enemy added to the game is a Gambit update. Every power added to the game is a Gambit update. Every update to any sandbox feature is a Gambit update. And the sandbox is tweaked monthly, expanded yearly and seasonally, always adjusting and twisting. Gambit is alive because Destiny is alive, the game doesn't get more maps because people do not appreciate it. They've said this pointblank.
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For the people that enjoy it, yes, general game additions can help to refresh Gambit. But to really shine, it needs Gambit specific updates too. I think variation is the key to keeping people engaged.
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It's a good thing then, because the variety of Destiny is player first. Environment and enemies are a small part of the puzzle. Characters, subclasses, aspects and fragments, grenades, melees, weapons, exotic armors, armor mods, and character outfits enable the lion's share of the variety. Gambit has a massive boost in variety compared to Vanguard Ops even when 5-10 Vanguard ops are added a year. It's because your team and the enemy team make every match unique. I would love more Gambit maps. More maps can't turn haters into lovers. Haters have their own issue with seeing the vision, being stubborn and inflexible, and generally miserable.
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Hating on Gambit has become a bit of a Destiny meme. I don’t think all the hate is serious. I’m sure a lot of people sit somewhere in between “lovers” and “haters”.
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Изменено (TheYesAndTheYall): 7/5/2024 10:39:33 PMSorry you don't know how to have fun with it. Doesn't make it unfun. Cheers
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Gotta disagree, there are multiple factors that lead to it being such an objectively unfun mode: 1. Lack of any real updates. More has been removed from it than added. 2. Very stale gameplay. Almost every single match will play out nearly identically because it is not hard to optimize the low tier ad clear and guess where and when the invader will spawn. I can only play the [i]same spawns[/i] on the [i]same map[/i] with the [i]same enemy[/i] fighting invaders with the [i]same heavy[/i] so many times. 3. The PvPvE concept is interesting in theory, but in practice needs a bit more tuning. 4. Terrible reward structure. Post game drops are rare, rep progress feels too slow even winning most games, and the perk pools on the weapons is absurdly large. 5. Its gambit and gambit is bad :) But seriously, I have a non-healthy amount of experience with Gambit, and there is more to it than just "you dont know how to play it" or "you dont know how to have fun with it." Gambit would need a lot of work to make it appealing to the playerbase again.
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Nah, it's just not appealing to you. You can't speak for everyone and you look like a weirdo for trying. You optimized the fun out of it... wow... look how it's not fun anymore. LOL If you think you're good but can't be flexible with loadouts, are you good in a robust and meaningful way? That'd be exactly the place where "meta-slave" came from. Gambit gets updated with every gun, exotic, ability, and enemy that gets added or tweaked. Maps can't make a hater into an enjoyer.
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Not appealing to me and 99% of other players :)
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You do not understand statistics.
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According to warmind.io gambit is currently accounting for 1.5% of player activity so no 99% was a pretty accurate guess.
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Very rudimentary interpretation of the data