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Destiny 2

Общее обсуждение Destiny 2.
6/12/2024 7:01:35 PM
73

I fear for the future of Destiny

After getting my feet wet in TFS, and talking to friends, with a little bit of forum/social media reading, I fear for the future of this game. The game feels more difficult. People are frustrated. Content is alot more unforgiving. For a player like me, I can manage. Ive done hard content before. But thats not who I worry about. Watching all my more casual friends just absolutely not have a good time. I finally got my wife to play this game, because having a gamer spouse rocks, but shes telling me every day she isnt having fun. Yeah, shes casual AF, she didnt grow up gaming like I did. Shes probably going to quit. But shes not alone. All my more casual friends are dipping out. Finding it hard to keep going. And why I am so worried? Because I played WoW on and off for over 10 years. I played Lost Ark. I tried Wildstar. Ive played alot of MMOs and other online service games. I have seen what happens when the casual base is abandoned to make a bunch of hardcore basement dwellers happy (we call them streamers now). It does not end well. People who see the mass whining now may roll their eyes because thats the first step. Then comes the silence. Then the panic from bungie because their numbers are tanking. Sony is looking over their shoulder wondering why the playerbase numbers are cratering. But by then its too late. And to the hardcore players and the Saltagreppos of Destiny: when Bungie does panic balance to try to get the casuals back, youre going to hate it even more.

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  • There is no one difficulty that will make everyone happy. Developers know this, which is why most games have difficulty options (including Destiny). As a whole, Destiny caters to the avid gamer more than the casual, mainly due to the time it takes to properly buildcraft and obtain the necessary knowledge to complete Raids and Dungeons. However, Bungie also does a lot of good things for casual gamers as well. The Dark Souls franchise is a series that caters almost exclusively to hard-core gamers, and it is incredibly popular. Minecraft, Roblox, and Fall Guys mainly cater to the casual player, and they also remain popular. A game developer has to decide which kind of player they are targeting and how difficult something is perceived as being. My understanding is that the "difficulty" of the mission isn't the mission itself but the difficulty in finding another warm body to play with.

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