After completing the newest dungeon on all of my characters and experiencing the nerfs in new content, I have some things to say. Hammer nerf feels absolutely horrible and nearly unusable personally IN COMPARISON to your other options on Titan. You effectively have killed solar Titan, for general use, in combination with the nerfs to restoration and bonk. It's just not as useful as it once was, which leads you to just getting off of the subclass, which ultimately is disappointing. Next, I would like to talk about the mod nerfs with percentages and what not when picking up orbs. You already nerfed the production of orbs, insanely at that, and now orbs also barely give any value to ability generation which leads to the same problem as before where you just replace the mods with better ones, recuperation, better already, etc. There is more I could talk about with other subclasses, but I think the hammer nerf is the most noticeable. I believe the loot change with the Coil this season makes gameplay feel so rewarding and actually worth my time, which is something I haven't felt in quite a while. But it almost feels like you're actively trying to make Strand the best subclass, almost like a pay to win expansion of content. Ability generation nerfs just make you feel sluggish, makes certain combination of classes/subclasses unusable or impractical in activities with challenge, where I feel you should be working toward making other subclasses feel as powerful as the most used ones. No one expected or wanted a nerf to so many aspects this season. The game felt good and you would have nothing but good reception for this season, but these nerfs feel really bad and unnecessary.
Thanks for reading if you made it this far :)
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That's what Bungie does. they NUKE everything that's ever been overused so people never touch it again. Bungie: Enjoy everything in the game, as long as it's what we want you to enjoy.
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Spot on, I'm so tired of Bungie constantly nerfing abelites cause they want to focus on gameplay. Abilities is what keeps this somewhat fun.
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Изменено (A_mo): 12/2/2023 3:25:55 PMOh no, you are no longer blessed with the solar titan that looked like a modder won a contest. Most people should have expected titans too feel pretty different. They were moving around the fastest with DR and barricades... Titans might end up feeling a little different after all that free form clownery they got to do for a year and a half. Strand came out with lightfall so its probably going to powerful at least all year.
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Whether there is proper paragraph format or not it doesn’t matter because everything he said is pretty spot on. These nerfs feel awful. Just so sluggish and not fun gameplay at all. Gameplay is the thing that has kept destiny from dying as it should have actually died already. I love the seasonal activity and dungeon but it makes playing them with these nerfs not as enjoyable.
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To be fair I don’t advocate for many of the nerfs. But hammer Titan is still perfectly usable. It just means you can’t use exclusively hammers to kill everything. Use a swashbuckler shotgun and just alternate between the two.
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Really the only nerf I don't like is the orb of power creation from abilities. 10s is too long. Especially when they give you multiple melee on some classes.
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Изменено (gracklepod): 12/2/2023 9:37:39 PMBungie devs are something else aren't they? Feels like the nerfs are more than just the usual stupidity and lean towards revenge for sxhittty reviews and final shape nukage. They've missed the point completely as no doubt, preorders will continue to be cancelled and the bottom line decreased. With this kind of stupidity, why would anyone expect anything better in any future Bungie releases?
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It's astonishing how many of you don't grasp the concept of paragraphs. I blame government educational systems.
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Изменено (ForeverLaxx): 12/3/2023 2:40:32 AMYou know why the orb nerf exists? Because they want to push the new Attrition Orbs perk. You know why ability regen on pickups/kickstart was nerfed? Because they want you to use Demo/Pugilist. Bungie is trying to force players to focus on gunplay [i][b]or[/b][/i] focus on abilities. You're not allowed to have a moderate amount of both anymore because that's too much fun. They won't nerf mob density or HP pools though. In fact, those seem to be getting larger with every update.
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Nah. See, this is how it works: They create a problem by nerfing something. Later on they release a TWAB/TWID they’re looking into said nerf THEN they release a patch (and this one will be called ‘Into the Light’) that fixes things, maybe buffs them. To sell you on preordering. Then expansion drops, sandbox changes feel horrible, wash rinse repeat.
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The bungie rule: When in doubt, nerf. It's nerf or nothing !
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Preach it brother. Hope they listen. Doubt they will.
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Bungie reads the post…”Whew! We thought there was an issue with Eververse”
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Paragraphs.... Ever heard of that? 🙄
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TLDR Solar synco titan sucks. Bungie nerfed everything not strand to sell strand. BTW Bungie sunset and content vaulted to sell that again too.
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As I said, [quote]Unnerf EVERYTHING… tbh[/quote]
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I wish your words didn't fall on deaf ears but.. it's titan and they don't care since titans are the least numbers In the playerbase
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I just feel like everyone was too used to being on god mode that not being able to face tank and steamroll everything is putting them in a fit. Bungie opened pandora's box with all the ability spam I personally would love to get back to caring about weapons, but that's a whole other can of worms.
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Please -blam!- read some of these. https://owl.purdue.edu/owl/general_writing/academic_writing/paragraphs_and_paragraphing/index.html https://www.grammarly.com/blog/paragraph-structure/ https://wts.indiana.edu/writing-guides/paragraphs-and-topic-sentences.html
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We are at the point where most of us don't care about balance except in PvP, we need fun, MAKE IT FUN. Need a new type of enemy or faction or a new unit for each faction. Some nerfs are understanable but holy sheet, Bungo over do it most of the time because they have a mindset of " its easier to nerf it or killed it completey than balancing it or tuning slightly".
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Tried play the new dungeon with a bonk titan. It was absolutely disgusting.
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Изменено (Kiro - 13): 12/3/2023 1:32:25 AMI feel like these were more balance passes. That being said I believe some abilitys that were not egregious benefiting as the TWID stated should have been slightly adjusted with 2-4second cool down reductions to compensate for the changes. But that would require testing & work on each individual skill to find out which abilitys needed this change and by how much. However Bungie has a track record of being deathly allergic to such practices.
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Изменено (TripleF73): 12/3/2023 1:12:47 AM[quote]After completing the newest dungeon on all of my characters and experiencing the nerfs in new content, I have some things to say. Hammer nerf feels absolutely horrible and nearly unusable personally IN COMPARISON to your other options on Titan. You effectively have killed solar Titan, for general use, in combination with the nerfs to restoration and bonk. It's just not as useful as it once was, which leads you to just getting off of the subclass, which ultimately is disappointing. Next, I would like to talk about the mod nerfs with percentages and what not when picking up orbs. You already nerfed the production of orbs, insanely at that, and now orbs also barely give any value to ability generation which leads to the same problem as before where you just replace the mods with better ones, recuperation, better already, etc. There is more I could talk about with other subclasses, but I think the hammer nerf is the most noticeable. I believe the loot change with the Coil this season makes gameplay feel so rewarding and actually worth my time, which is something I haven't felt in quite a while. But it almost feels like you're actively trying to make Strand the best subclass, almost like a pay to win expansion of content. Ability generation nerfs just make you feel sluggish, makes certain combination of classes/subclasses unusable or impractical in activities with challenge, where I feel you should be working toward making other subclasses feel as powerful as the most used ones. No one expected or wanted a nerf to so many aspects this season. The game felt good and you would have nothing but good reception for this season, but these nerfs feel really bad and unnecessary. Thanks for reading if you made it this far :)[/quote] FTFY. Regarding your topic, although I haven’t had time to go into the dungeon yet, I agree with your assessment of Solar Titan. It was no fun playing on Solar Titan in the Master sections of The Coil. Bungie have ruined fun yet again. Let’s “reward” Bungie with less pre-orders. I’ve cancelled mine till they revert these last round of nerfs. I’m also advising any of my friends who think it’s a good idea to get into Destiny, not to bother. Even with the rework to the cost of getting into the game, I’ve told them it’s just not worth it until Bungie get it into their thick skulls that ending fun accessible builds like Solar Titan is bad for business. It’s like they want us all to play on Warlock. Until they nerf WoR. Wait for the f**king uproar from every one, not just Warlocks, when they do.
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When they nerfed bonk they even said in their twab that it was a fun gameplay loop play style. So they literally confirmed it themselves to nerfing fun things.
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The main issue with the nerfs to moss is that the crazy builds like sunbracers and strand Titan are fine but the more niche builds are god awful now
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The hammer nerf was necessary it was too easy of use for high damage on bosses But the abilities and Regen nerf I feel them hard and it sucks if that's the case trade it off with increase abilities damage to ads and damage reduction when using Regen or something You can't make us weaker but keep ads at the same lvl not a gd trade off IMO