JavaScript is required to use Bungie.net

Destiny 2

Общее обсуждение Destiny 2.
Изменено (Reclaimer): 6/14/2020 6:54:29 PM
78

Let me see if I understand this correctly.

...because there’s [i]got[/i] to be more to it than this. So, as a proposed “solution” to power creep, and the lack of player incentive to try new gear combinations, they gave both weapons and armor a Light limitation that’s impacted by the advent of new seasons. But, on the other hand, they also re-introduce these same weapons and armor in future seasons at whatever the current Light level is, with the same perk pools as before? That can’t be right, since it makes little sense for any reasoning beyond forcing player retention by making them re-grind what they already have, and [i]nobody[/i] in their right mind would do that. I’m missing something, right? Help me out here, if I am. Edit: To clarify, I don’t actually consider power creep a real problem in the franchise right now, nor do I consider sunsetting to be an optimal solution to it. I’m simply trying to put the pieces of logic the devs have tossed in front of me into a picture I can discern. Find some path of reasoning that can be put together in a clear, “we did x because of y” manner. Because the only thing this debacle seems to be for is making us regularly farm for things we’ve already farmed for, and nothing else. I just want to know if there’s a valid reason for sunsetting beyond that specific one. People keep throwing “it’s for the newer weapons and armor” out there as validation while not realizing that these [i]also[/i] carry a finite Light level along with them, too.
English
#destiny2

Публикуется на языке:

 

Играйте достойно. Потратьте минутку на ознакомление с нашими правилами, прежде чем отправлять вашу запись. Отмена Изменить Создать боевую группу Опубликовать

У вас нет прав для просмотра этих материалов.
;
preload icon
preload icon
preload icon