...because there’s [i]got[/i] to be more to it than this.
So, as a proposed “solution” to power creep, and the lack of player incentive to try new gear combinations, they gave both weapons and armor a Light limitation that’s impacted by the advent of new seasons.
But, on the other hand, they also re-introduce these same weapons and armor in future seasons at whatever the current Light level is, with the same perk pools as before?
That can’t be right, since it makes little sense for any reasoning beyond forcing player retention by making them re-grind what they already have, and [i]nobody[/i] in their right mind would do that.
I’m missing something, right? Help me out here, if I am.
Edit: To clarify, I don’t actually consider power creep a real problem in the franchise right now, nor do I consider sunsetting to be an optimal solution to it.
I’m simply trying to put the pieces of logic the devs have tossed in front of me into a picture I can discern.
Find some path of reasoning that can be put together in a clear, “we did x because of y” manner.
Because the only thing this debacle seems to be for is making us regularly farm for things we’ve already farmed for, and nothing else. I just want to know if there’s a valid reason for sunsetting beyond that specific one.
People keep throwing “it’s for the newer weapons and armor” out there as validation while not realizing that these [i]also[/i] carry a finite Light level along with them, too.
English
#destiny2
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They shouldn’t sunset any legendary they sold ornaments for.
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You're not missing anything, sunsetting is a scam. I would recommend you to not buy anything from Bungie until they fix it, at least that's what i'm gonna do.
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14 отв.The power creep argument is obviously a lie. Sunsetting is implemented to extend the grind and rat race. It makes little to no sense that to fix power creep they introduce identical weapons with the exact same loot pool. My Night Watch scout is getting sunset because it is supposed to be too powerful and I can't use it beyond 1060 power. In order to fix that problem they introduce the exact same gun with the exact same loot pool but now I can use it up to 1360 power. How is that fixing power creep in the slightest?
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Изменено (NitoAndTheFunkyBunch): 6/16/2020 5:42:27 AMI have to wonder if this will be a trend that continues. It could be the case that the reissues are only identical in season 11, because they didn't want most drops to be sunset in a few months but also didn't have the resources for a vendor refresh in a season. Personally, Im not going to pass judgment on its implementation until s13. By then, sunsetting would be in full effect and would no longer be carried by an expansion.
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They only reintroduce weapons that are very underused though. When was the last time you saw truthteller? Season 2?
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Sorry but Power creep is real, That is why the last 15 legendary drops that i've gotten have all been lvl 750 and from the season of the dawn. So what that tells me is the they are clearing there vaults for sunsetting and passing on the goodies to me/us!
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22 отв.Power creep in Destiny is and has been a lie since they came up with it before shadowkeep launch It is the lie that streamers promote in their videos. the lie that mindless sheep that can’t think for themselves believe. The lie bungie tell so you’ll be more inclined to accept needless nerfs And it works, they nerf stuff that didn’t need it and everybody just accepts it because “it’s good for the game” If bungie had any real talent left this wouldn’t be a thing If streamers weren’t so desperate to keep making videos to grab money from their fan bases it wouldn’t be a thing If the mindless sheep that believe the lie could actually figure out how much of a lie it is it wouldn’t be a thing
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1 ответИзменено (Ant Heuser Kush): 6/15/2020 9:43:57 AMThat's all it is, really. If Bungie thinks they're going to sunset my Bygones, Loaded Question, and Hammerhead at 1060 and then RERELEASE them with the Fall DLC with a power cap of 1500 (or whatever the cap will be) they're crazy. I already have an EP SMG, why do I need to grind for a new one? Random rolls? Poor argument because random rolled legendary weapons and armor are already capped. I played for the first time yesterday in four months... four months and all my excitement went out the window because I have to replace my fully MW armor if I want to move forward. I'm casual as -blam!-... those armor pieces and weapons took me two seasons to level up and I missed out on certain mods. Sunsetting would be fine if we had new weapons and perks to chase -- not a new symbol on the gear page thumbnail. I'm not regrinding for a weapon I already own when I have a vault full of them and I'm sure as hell not masterworking weapons and armor -- too expensive. I'll be the potato in matchmakings using his highest light crap instead of what works because it's all I have -- I can't play how I want and I won't be generating additional orbs. I apologize in advance.
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Targeting pinnacles and exotics would have made more sense if power creep was the issue. The TWAB on sun-setting tried to quietly mention reissuing gear which was a major red flag to me. Sun-setting isn't solely about power creep although it will be able to cycle out top end pinnacles. I'm not even against that idea (although I'm not convinced it is a problem). It seems like Bungie is running into bandwidth issues trying to keep pace with their own seasonal / DLC schedule, and are looking for ways to pad game time needed to stay "current" while minimally impacting the development needed to support that. Bungie constantly looks for the edge of what will be tolerated by players (content output in this case). This isn't the first time they've hit players with sun-setting, and here we are. In a sense, they have already been told sun-setting is okay. I, for one, plan to use whatever trash guns I randomly get to do the occasional content I find interesting, and otherwise I do something else with my time. I highly recommend embracing the status of casual.
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Изменено (Jebus Kreist): 6/16/2020 1:35:31 AMI truly hate the Bungo forums because damn is it ever a circlejerk for the wrong ideas half the time. People got upset because their metas were dying and probably not being replaced with something of equal or better performance, so they whined about sunsetting. Then Bungie responded by opening the door for recycling old gear in future seasons to placate people, thus probably diluting the pool of potential new stuff with old content, and it backfired so now they are even deeper in the hole. We're already seeing this with the current season. Like half the content is just old stuff with a new symbol on it denoting that it has a higher powercap. The Dungeon of all things. The Dungeon. Literally Warmind weapons with RNG. Oh lord what in the christ. People are upset for the wrong reason. You should be excited for new weapons because they are new, not because they are defacto better in every feasible way than your current ones. Thus they [b]reintroduced[/b] something into Destiny that existed in the past and has existed in every single RPG to date, innate powercreep through leveling. If you've ever played an RPG and gotten a build you like you know how bad it feels to finally be forced to slash your build for new weapons/armor because it just doesn't cut it anymore. But you deal with it and move on. People these days are too weak-willed and afraid of change if it doesn't directly and obviously benefit them.
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I think they just started adding the expiration power level on weapons this season. I don't think that will mean that we'll always only have recycled weapons, but who knows. I think expiration is a way for them to remove perks from the game. Since D2 started I think it's always been Lukes vision to keep guardians weak and have PVE content be slow and boring. Powercreep and numbers in a spreadsheet are the most important things. How else do they remove all the damage and reload perks? I think they struggle to figure out how to have a pool of useful perks that have synergy. I mostly worry that I won't find weapons I like to use. So many weapons I just delete, because I just don't like them. Then again if it's another contentless year, then I doubt I'll be playing.
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10 years from now, friends will ask me: "Describe the game called Destiny?" Me: "It's a game about Bounties?. . . . . . That's all I can remember."
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They always beat the "MMO" drum yet keep pissing with the weapons. If it is a true MMO the weapon is nothing more than a stat stick. It is the ABILITIES that change and go in and out of meta. But sadly we are left picking one of 3 trees which only has 4 abilities. Not a very strong foundation for an MMO if you ask me.
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1 ответИзменено (TheArtist): 6/15/2020 1:14:26 PM[quote]I’m missing something, right? Help me out here, if I am.[/quote] Yes. Because you aren't making the distinction between year THREE rules and year FOUR rules. [b]Nothing in the game has been sunset yet.[/b] Those are YEAR FOUR rules that Bungie just gave us a heads-up about. The gear that is being put out this season are following YEAR THREE rules. Rules where guns that were part of seasonal loot pulls were taken out of the game, and Bungie promised us that they would be reintroduced later in the year for people who missed that season to acquire. Bungie is living up to an OLD promise. Not making a down payment on Year 4.
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It’s designed to remove any and all Pinnacle (and possibly Ritual) weapons. Guaranteed these won’t make their way into a seasonal “loot pool” to be reacquired, so 1060 is where they stop.
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5 отв.Nope you’ve nailed it. The lie that is. There is no power creep and there isn’t any reason to force a regrind on existing gear other than to mask the lack of new development.
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For some reason bungie has to show high login numbers and high playtime hours to get paid or keep their contracts or whatever it is. Whoever made that deal should be fired.
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The devs are applying as much control as they can considering the limitations of Shared servers they're working with. Too many players using the same weapons, go through new(er) content too quickly. The equal and opposite of having too many new weapons that match content, is also a problem to solve. Now if the owner had sold to Google during the Stadia negotiations; we'd have superior servers around the world and these problems would be far more moot. But since we more-or-less have to accept these workarounds, and the probability of the ip being sold to a superior infrastructure is a lower and lower probability; starting Feedback polls on your favorite weapons to bring back is probably the better option in these forums.
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From what i'm seeing, not all weapons will be re-issued. I think it's safe to say they know the particular weapons that they feel are too disruptive and won't be re-issuing those. Don't get me wrong, i'm not saying I think their solution is great and has zero holes (as I don't think there should be ANY re-issues personally) but I don't think we'll see every weapon as a re-issue. I'm excited about some of the new gear and perks and have already seen it impact the crucible in interesting ways. Funny enough, the crucible is one of the places where the light level doesn't matter and even there people are experimenting with some of the new gear and perks.
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3 отв.Im more annoyed that console players always get the shaft because of how all these weapons act in the PC environment.
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Plain and simple this is another making content is hard style solution. Bungie's split with Activision means they have less resources to develop for this game, highlighted IMO when Bungie had to pick between Adding Trials and being able to add ritual weapons in the same season. Sunsetting allows the developers to recycle content into the game and create a need for said content.
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2 отв.Who cares Just use the new stuff. It all looks cool and has better perks
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1 ответpower creep is just a number. its all relative. so call it 'relative power' and tell players its calculated by their actual power level with base enemy power subtracted from it. edz fallen always able to damage you no matter what power level. whether you are a new player or at the cap, a vandal or dreg will shoot at and damage you. you can still die at max power during the cabal fallen fight in the edz, just as easily as a new player. each season then becomes an intelligence reassessment by the vanguard. right at the start of each season you are called to zavala or ikora and they tell you 'the enemy all over has responded, or else you culled the weak so effectively, the ones left are much more powerful. your power advantage over them has been closed.' and you find your 'relative' power has gone down. end of power creep. you keep same max cap as last season. your weapons arent sunset, but they do lose power as you do, so the gap to the basic enemy is back from 300 levels over, to maybe 50. bosses are again very challenging until you power level again to cap. and they can even have a pretty but meaningless stat thats the same for everyone, when on inventory screen showing the 'supposed' actual power level cap. all that will be is your relative power with a big number added, and it has no other game function. they could even just make a background image with that 'max power' number on rather than have it as a variable. the real 'power level' would appear to reset to the lowest level each season, and you would push it through your gear back up to the cap. the darkness returning would have been the perfect way to do this without sunsetting, or locking the story behind team activities for that matter. surely the darkness hates the light so much, then it would try and boost those in conflict with it. bring them up to the guardians' level. so effectively we are at 1000 to begin with season of arrivals, for sake of argument; darkness lets fallen and hive and cabal find lots of little weapon gift boxes that look like abandoned supplies of their weapons but the enemy find those weapons mjuch more effective against guardians, and they also get blueprints to make them. instantly the fallen and others got bumped up from 500 levels down to 50 levels down. to avoid confusing large numbers, the vanguard are forced to be clearer and so they come up with the 'effective power difference' or 'relative power level'. this affects guardians and their weapons. sunsetting is a terrible idea because our power is not intrinsic to our abilities and super. it depends solely on our gear. MY version of sunsetting doesnt include the cap on the weapons you like. so there is no reason to just not bother with masterworking something you like. you can keep a masterworked weapon, and spend several seasons masterworking something new that drops to compare it. if you like the play style better, you can swap to it permanently. and that should be the test of whether you switched. my warlock did this exact process with ether doctor and steelfeather. when the latter dropped, it was great, fun to use, and good looking with saint xiv in the aim reticle. so ether doc got dismantled and steelfeather got masterworked. i uninstalled because sunsetting even my exotics meant it reset the kill tracker every season and i loved my kill tracker. it meant masterworking or even upgrading was pointless, because it all means grind made meaningless by another sunset next season. there is a reason ancient tales tell of King Sisyphus who was punished by Zeus by forcing him to roll a rock uphill endlessly. thats upgrade and masterworking under the sunsetting system - an endless uphill struggle which never gets anywhere. and that removed one of the reasons i player, the other being the story. i would log in to do bounties to earn cores to masterwork. every now and then, something new i liked would drop, like steelfeather, or the thunderlord. the first made me swap loadout on my warlock a little. the second made me completely rework my titan loadout, and begin remasterworking the new kinetics. that goal is gone. and the story is locked behind bungies new ban em all to get one cheater policy, because of means to an end. im not reassured by hints that it doesnt apply to matchmade activities because those are excluded by a legally binding sentence explicitly and clearly saying so. i understand why - so they can go back if they discover someone cheated in a matchmade activity and they didnt detect it until they figure there was a new cheat or however it works. but it was too much a risk to even do strikes once that TWAB was published. any, thats my idea of how sunsetting could be avoided. the excuse 'nobody tries any new weapons' is clearly just a cover. even if they were right some people dont change for years, well maybe they LIKE the way those weapons play and dont want to be forced to play with things they absolutely hate but which happen to be what bungie wants more playing with so increased the drop rate. if its higher power, you drop the current and switch. of course, if they didnt make enemies more powerful (no yellow bar mobs on io) then they would been correct about sticking with what you enjoy using. but they backtracked on that. even if it HAD worked this season, next it would be impossible - because of the power creep. this doesnt solve power creep. the creep happens, you just dont have the chance to masterwork or keep weapons you like, because of sunsetting. i think my version is better. everything is still sunset. its a power CYCLE not a power SUNSET though, you can still keep what you enjoy, still try new things while they are higher power and decide if you like it to keep and masterwork over several season. and you dont get the backlash im seeing here. it wont fix me not being able to do the story anymore in this season. so i will never see how this season story played out except by watching youtube. but at least i could have kept working on my gear rather than being disincentivised to have destiny even installed thanks to sunsetting. if sunsetting goes or changes to my version even i will consider coming back. but it will probably not be in time to pre-order the new dlc, and i will wait because of how they gated the story behind forced team up activities, to see if the dlc has the same. if so, then masterworking gear AND KEEPING WHAT I ENJOY USING will be the ONLY reason to keep the game installed. and not enough reason to buy dlc in future.
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3 отв.Изменено (QUIET): 6/15/2020 8:53:14 AMfirst i was in favor of sunsetting because i thought that they OBVIOUSLY will introduce new weapons. When i saw that they are just reintroducing the same weapons with a higher possible light level i was really confused. It makes no sence at all. Why would i wanna grind a new gnawing hunger or a new spare rations. its absolutly ridiculous and meaningless.
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2 отв.Go do the Leviathan raid at 1000 power then tell me if power creep isn't real.
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I said this from the moment they said that’s what they wanted to do. It’s an excuse to be less creative and make less loot. It lets them get by with rereleasing gear as fluff loot to cover up the lack of new and innovative gear