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Destiny 2

Общее обсуждение Destiny 2.
Изменено (TJ_Dot): 1/18/2020 8:26:01 PM
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TJ_Dot

Armor 2.0 thinks too highly of itself. That's why we have all these problems with it.

Armor 2.0 is severely damaged by how conceited it makes itself out to be, that is its single flaw. It thinks itself to be so pinnacle and endgame that it makes itself such a trial to progress when in reality, it's not [i]THAT[/i] much better than what we had before. Its benefit is removing RNG from perks. It then brought it back in a worse way with affinity, negating the only benefit, CHOICE. It then asks an arm and a leg of you to have stronger perks again, which you have to go and grind out anyway. It wants materials that might as well not even be in the game because they're nothing more than conversions of Cores, materials, glimmer, and shards that waste consumable space. Then it chose to slap people's overly expensive investments in the face with the seasonal mod slot outdating all gear (making that slot worthless to invest into long term/permanent builds.) It's almost impossible to suggest balance as a reason for making it irritating because we still live in a reality where no matter what, 6 Izanagis on crack thanks to Lunafaction and a reloader will destroy every raid boss that Bungie ever creates because they're obsessed with damage phases where the guy stands there helplessly with a giant target on his head. You just can't believe it when jokes like this have been running since the beginning and have been progressively failing to not seem one.

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  • Maybe it's just me, but this new armour stuff is another reason why I'm losing interest in my favourite game, and I'm sure it's why a lot of these bugs are cropping up on a regular basis. When I get a piece of armour now, I look at the stats and power level, keep or delete it. I find it way too complicated and time consuming to rig up a build that suits me. I just want to log in, pick up some bounties, choose some armour for that specific task, and crack on. I wish armour was like weapons, and simply dropped with random rolls ( though I accept many players hate rng), and had perks relevant to the vendor, i.e crucible, strikes, raids. At present, it seems like every armour piece does exactly the same thing until you spend an hour or so adding mods and perks from a vast list. Just my personal opinion

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