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Destiny 2

Общее обсуждение Destiny 2.
Изменено (Synocracy): 9/12/2019 6:13:20 AM
71

OHK/Easy kills are NOT helping low skill players get better - Skill Gap is needed

CLARIFICATION: This is not about me, I am not here complaining as a low skill player trying to get good. CLARIFICATION: I don't want vanilla back. I am only using it as an example of a time when there was a larger skill gap, and how a larger skill gap allowed me to get better faster. In a low skill gap bad players are just using broken weapons and abilities - not challenging themselves to develop skill and etc I am also not at all saying that special should be removed, I'm talking about anything, weapons or abilities that require zero skill to use...the cheesy and annoying stuff. All of the cheese has allowed low skill players to achieve success in PVP. It has also allowed high skill scum bags to become even scummier. Complaints about lobby balance are also becoming more and more prevalent. High skill or above average players are losing matches bc they're matched with very low performing/contributing players. We need our lower skill players to ACTUALLY LEARN AND GET BETTER. This means critically thinking about their engagements, positioning themselves, developing game sense, etc. Cheesy OHK weapons and 0 skill gap is not the way to to do this. Any sweat will tell you that to get better you have to compete with better players and get clapped till you figure it out. It just takes patience. I started playing Destiny when D2 came out, vanilla was all I knew and I was a completely blank slate. There were no shotguns, jotunns, mountaintops, OEM, le monarques, or any of the other cheese we have now. I had to get good using the same bullet firing weapons that the sweats were bending me over with. The difference was that they were better than me. So I had to work hard to improve (using my brain/not cheesy OHK freebies), and it was super fulfilling to watch myself improve along the way. Bad players will never get good without a skill gap.

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  • Many were extremely vocal in hating early D2 PvP, while it had issues with variety, I enjoyed it at its core. Early D2 felt like a Halo light. The biggest culprit was team shooting, however that’s exactly what Halo is and allowed it to competitively succeed for decades. Good players with a good shot can out duel multiple opponents at once, this is no different from fair starts/BR starts in H. While some considered it boring in D2, those in favor saw it as clean. I personally enjoy primary battles, I like out shooting and out thinking opponents to make plays versus shotgun apping or statue sniping at the start of a match. No special ammo starts, but having timed pickups on each side of the map creates movement. Having both teams fight for heavy in the middle doubles down on movement and rewards players for pushing and winning these engagements (versus being given something for free to start with and NOT moving). 4v4 made matches easier to speed up and slow down teamwork wise. Supers were defensive more than offensive, saving them to take down an opponent who popped off. It was a risk/reward situation and manageable, not a handful of free kills for a mindless click a few moments into the match. Even with these more grounded settings, it's still a very user friendly game as opposed to Halo. Destiny still wouldn't require as high a skill ceiling due to the games core mechanics. There are player penalties for hip firing, jumping and shooting, moving while ADS'ing and there is no de-scope. It's a very simple game at it's core and the gunplay is still fun. I miss this D2 and while I figured there was no way to revisit any semblance of it, I hadn't thought of a playlist instead. This makes both parties happy and there's really no reason not to implement it. I get that most want the series to feel unique, it still would, but I preferred a Destiny that resembled Bungie’s actual competitive past time instead of the more messy state of the game we have now.

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