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Destiny 2

Общее обсуждение Destiny 2.
Изменено (BlueKiBlast): 6/27/2019 11:29:55 PM
135

Fix to Menagerie so it isn't discarded by the community.

Have 3 Chest at the end of the boss fight. Add 1 key drop each successful encounter you run through (getting max score) To make it fair so people don't botch other peoples runs, have the keys only usable for that run. Please upvote so mods can see this. 1 chest after one completion is too little for the effort especially for heroic. This is the reason the reckoning sucks (granted you can get the exact weapon and masterwork you want from menagerie) I hate doing more than 3 runs of the reckoning just for a chance to get a weapon and even then it won't happen. No one is going to want to run menagerie over and over for 1+ gear Edit: Make one of those chest or the first chest a powerful drop while you're next trip gives you the second powerful drop Please UPVOTE so mods can see.

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  • Yes. I see why Bungle is doing it, inflate the play time. Instead of us being able to farm multiple rewards (let’s face it, we all have 8000 friggin runes that are just worthless at this point) and utilize all that excess of runes to chase our good rolls, multiple attempts per menagerie, we now are being stuck to just one..... for the average player, the majority of people here aren’t super hardcore, don’t play for hours a day, don’t use destiny as a full time job..... this “farm” is the greatest things for us since the loot cave (I work full time 50 hours at a “normal” job and spend the rest of my time as a paid on call firefighter. I don’t have that kind of time to dump in like I would want to). I spend my 15-25 minutes (depending on my team) to complete a run. I can get 5-6 attempts at the weapon roll I want. Do I get it or not, who knows. But if I don’t, I know that I’ll probably go back into it again, maybe right away and try some more, maybe a day later depending on how my day’s looking.... from my “semi-casual” perspective, with this change, this is just screwing the pooch because of the RNG system. I’ll play ONE menagerie, get my ONE chest for my 15-25 minutes and then (like RNG always gives me a middle finger) get my sniper with hip-fire grip or my shotgun with air assault and grounded.... then get pissed, tell menagerie to go pound sand in a rat hole in Afghanistan, and not even waste my time at it again. TL:DR. This makes this activity much more inviting to the majority of the fan base. It’s a lot based game. Let us get our friggin loot and stop trying to artificially inflate the play time. [b]Respect the players time[/b]. This current “bug” has brought many people back and playing more. Your half handed attempt to try to force more playtime by limiting this option, is not respecting the average players time and is actually going to reduce overall playtime. Mark my words on that last point and let’s revisit this in a couple weeks.

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