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Destiny 2

Общее обсуждение Destiny 2.
Изменено (tprovo): 6/4/2019 2:12:57 AM
0

Roaming Supers Are Too Strong In PvP

[b]Supers are fine in PvE, this post is strictly for PvP[/b] Supers are overwhelming the crucible playlist. With the introduction of super mods, players are able to get their near unstoppable abilities even quicker. Unless you have a whole team working to shut down a roaming super or use another one to counter, that person will wipe your whole team. Even in comp supers are essential to get picks or even win entire rounds. Supers are too lethal for how often players get a super, how hard they are to shut down, and how long they last. I'm not pointing fingers at any super in general. I believe all supers need a reduction in damage resistance (besides Golden Gun of course). Whatever happened to being able to shotgun melee a super like in D1? Or a headshot with a sniper. In D2, you can't even kill a super before they close the gap on a large map. Some roaming supers last extremely long too. It may feel like this when you die from the same super twice in a row, partially due to bad spawns, but it happens too often. Super mods need to go. They can stay in PvE but should only effect PvE. These just allow another cheap method to get the strongest abilities back faster than others. Especially in comp, if your team isn't running super mods, you will be at a disadvantage. With LH/NF getting nerfed, I feel like this is what is needed next in order to help crucible. Now, I'm not sure what reduction would fit each super, but having them close to D1 values would be great.

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