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I think he ran out of space to type
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Oh shit. Ran out of room. So far I've got about 3/4 of the way through, and depending on this posts traction, I'll post the rest.
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Yeah, I’d think the Warlocks need the most. And now they’re nerfing pretty much the only good ones. All you’re going to see are lunafactions lol.
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Well, I'll post this here for you to read of what I would do with most. Haven't finished the list yet, of course. [b][u]Warlock:[/u][/b] [b]Crown Tempest:[/b] Conduction Tines – Arc ability kills increase the recharge rate of your Arc abilities, and chain lightning to nearby enemies. [b]Eye of Another World:[/b] Cerebral Uplink – Highlights priority targets. After a highlighted target is killed, temporarily gain the ability to see enemies through walls. [b]Nezerec's sin:[/b] Abyssal Extractors – Void-damage kills increase ability energy recharge rate. Enemies killed with void energy become wells of damaging dark energy which has a slight pull effect on other enemies. [b]The Stag:[/b] Dearly Departed – Grants Rift energy when you are critically wounded. On your death, creates a Healing Rift with increased radius and healing rate on your corpse. Enemies who step in the rift are temporarily blinded. [b]Verity's Brow:[/b] The Fourth Magic – Energy weapon kills boost grenade recharge rate and grenade damage for you and nearby allies. Grenade kills have a chance to heal allies. [b]Apotheosis Veil:[/b] Insatiable – Immediately regenerate health, melee, grenade, and Rift energy upon activating your Super. Nearby allies recharge class abilities faster, and gain a health boost. [b]Sunbracers:[/b] Helium Spirals – Increases the duration of Solar Grenades and grants grenade energy on Solar melee hits. Sacrifice dawnblade by holding down the super buttons to enter sunsinger state. [b]Winter's Guile[/b] Warlord’s Sigil – Eliminating enemies with melee attacks increases your melee damage. Melee attacks have a chance to induce freezing effect on enemies. [b]Aeon Soul:[/b] using any class ability (grenade, melee, rift) temporarily increases the recharge rate of abilities for all fireteam members. Effect is doubled if they are wearing their class equivalent. [b]Ophidian Aspect:[/b] Improved Energy Drain, and weapons ready and reload very quickly. Increased melee speed. [b]Claws of Ahamkara:[/b] The Whispers – Gain an additional melee charge. Melee kills have chance of refilling melee energy. [b]Contraverse Hold:[/b] Chaotic Exchanger – Resist incoming damage while charging your Void grenade with Chaos Accelerant, Feed the Void, or Handheld Supernova. Charged Void grenades return a high amount of grenade energy on a hit. [b]Sanguine Alchemy:[/b] Heightened Senses – Standing in a rift grants marks powerful enemies. Enemies killed while rift is active increase its duration, healing strength, radius, and damage to enemies. Well, I've run out of room. Tell me what you think, or offer suggestions. Me suggestions.
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These are all very good! Thanks for that👍🏻
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I think Eye of Another World would need a complete rework. Sanguine Alchemy would be able to do its job better, as well as Nezarac’s Sin. Maybe something like: Eye of Another World: Cerebral Uplink Buffs ability Regen. Using an ability briefly gives you Truesight, and killing an enemy while Truesight is active instantly recharged all abilities.