It's odd how they went from D1 to this and the only thing that makes sense to me is that they don't have the manpower to make the necessary changes for this game.
(This is just my opinion)
The loot system is not broken but it's on the verge.
The economy is broken but there are simple changes that can improve it.
The RNG in this game is just straight out stupid.
The design for most gear/weapons, not much thought has been put into them.
The duplicates in this game are in just about everything from mods to power engrams.
Cores were added to the game because of the lack of loot to use them on.
D2 has become more about running bounties, power engrams, cores instead of chasing loot.
The vendors in this entire game have not been properly updated.
Factions were removed only to be brought back if and when as a carrot.
This is a given, but the "balancing" in this game has major issues.
Creating PvP/PvE game modes.
No strike specific loot
No new maps knowing 4v4 maps are the cause for a lot of the issues in PvP. PvP literally needs 6v6 maps period.
All raids should have a hard mode and normal mode, giving both "casual and hardcore gamers" their incentive to run the raids.
I only listed a few things wrong with this game and (without the manpower,) these problems will continue to exist for a long time, and that isn't even me including all the coding issues gamers have brought up on the help forum, D2 forum Reddit or where ever else these issues are brought up that this company will most likely not get to most of it.
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1. I do not understand what you mean by the loot system. Do you mean the system as a whole? If you mean the system as a whole, then it’s a matter of preference. While I prefer a heavy rng aspect to keep me coming back, some people prefer a narrow path of assurance that they will obtain it after completing “X” task. But I would need to know specifically what you mean instead of a blanket statement about a loot system. 2. Again, very vague. But in my personal opinion, I have found that I am staying afloat with resources in a comfortable flow. Sometimes I run out, sometimes I have an abundance. It has never been overbearing to the point I don’t want to play the game simply because “X” currency is too easily obtained or too scarcely obtained. If you’re speaking of the token system, then yes, I have suggested it be abolished in favor of a reputation system because it encourages immersion and allows for gains on the fly as opposed to having to fly back to a vendor to exchange tokens. 3. Going to have to straight up disagree simply because I eat, sleep, and breathe rng. It makes me happy, it makes be sad, it brings me joy, it brings me anger. That’s the beauty of rng. You love it or you hate it. It’s R.N.G. baby, and that’s the way it’s gonna be. Minor tweaks are fine, but handouts are what destroyed my desire to play in year 1. 4. While I disagree about the “thought being put into them” part, I do consider the year 1 armor to be very tame and very unimaginative. It all looked like armor designed for a free to play game. It was either too exaggerated, or too bland. Or it just didn’t work. But I have been pleasantly surprised by most of the year 2 armor and my faith has been restored. 5. I don’t really understand the statement. It kind of just looks like a statement. Of course there are going to be duplicates. Until there is an infinite amount of loot in the database, eventually you will obtain some duplicates. But if you’re speaking of getting duplicates while power leveling, then yes that is frustrating. But that’s RNG baby, that’s how it’s gon’ be. 6. I partially agree. There is not enough loot to sustain much longevity for the grind, and cores were a stopgap to increase the grind for the loot (or lack thereof). But it was also a way to simulate investment and choice. You feel strongly about a weapon so you use your scarce materials to separate it from the pack and make it your go-to. You form a bond with it. It becomes a part of you. It’s immersion. Immersion isn’t everything to most people, but for some people, it’s next to everything. 7. I agree. I do not like the milestone system. I prefer the destiny 1 approach to powerful gear. I prefer a blue item “soft cap” with various other methods of leveling, and getting the biggest jumps from endgame drops and exotics. It feels more fun that way instead of hitting a checklist every week. It feels more like chores rather than just going out and figuring out what’s gonna bring you up. 8. I agree, all vendors with the exception of Tess everis have not properly progressed with the lifecycle of the game, despite my many criticisms. 9. Agreed, still waiting for factions, but not really worrying about it since I’ve never much cared for the whole faction thing in the tower. 10. If by balancing you mean giving hunters and warlocks loads of overpowered crap, while specifically and deliberately gimping titans into absolute uselessness, then I can agree with you. But I have also seen good strides to improve balancing. I suppose it depends on the situation. Changes can still be made. 11. I kind of agree about the strike specific loot, but forsaken kinda helped out there a little bit. Still would prefer drops from the playlist instead of nightfalls, but I’m not as worried about it anymore. 12. Yeah I agree, but I see the dilemma of having to completely go in a different direction partially into the games lifecycle and it being difficult to scrap all pvp maps and start new. Probably not very realistic of a demand. 13. I can agree to this, I see no reason not to.
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We all have our own opinion and there is nothing wrong with that, like what you said about the RNG. You like it how it is in D2, I liked it how it was in D1. In D1 there was a lot more loot to chase so the RNG wasn't used in just about everything that you could acquire to slow gamers way down acquiring loot. So Knowing there is less to chase in D2 the RNG was applied to things like titles and the drop rates for certain items was increased to where your chance of acquiring certain items are far less then they should be because of the lack of loot. What I mean about the loot system is how the loot system is structured throughout the entire game that it's not being used as it's intended purpose and that is to give gamers the incentive to run the repetitive content. It's too limited in every single event or vendor in this entire game vs D1... Then you have the collections that are not being used as it's intended purpose that it was a pure waste of time and resources to add something you can't use as the machine in D1 that allowed you to collect items you have already acquired. The vendors in this game are either just a bounty place holder or they literally don't have an inventory at all. Material like the cores is being treated as a form of currency like Motes of light but the cores are not a form of currency and you can not purchase anything with them. They only have 2 purposes, Motes of light is a form of currency and it has several purposes. As far as duplicates go, Bungie went overboard with the duplicates in this entire game. Yes, it's expected to get duplicates but it was deliberately done because of the lack of loot in this entire game. Bungie went to the extent of creating items like the Titans mark, creating 4 if not 5 of each variety of the Titans mark to have the exact same perks but either the name was changed or the perk was placed in a different order and it's called a "new item" even though all of them are the exact same item. They did this with everything in this entire game having triple the duplicates because of the lack of new loot added to the game. The duplicates are not just with the gear/weapons, it's also the modes, bounties, power engrams, etc... The design for most of the gear in D2 vs D1 is not an incentive for most to want to acquire whether it was y1 or Y2 of D2. That is just a straight out fact that you can do a poll on here and it would most likely be 5000 to 100 in D1 favor, and that isn't me including the builds.
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That makes more sense and I can agree.
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Agreed. I think everyone is working on D3, and we’re left with a skeleton crew of inexperienced people maintaining D2. Which is fine. But you can’t alienate your customers in the process. No point in making D3 if you’re going to destroy the franchise while it’s still in development.
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This is a repeat of the end of Destiny when everyone was saying “Well yeah that sucks, but everyone is working on D2, and that’s going to be so much better”. Then that game launched and well... you know the rest. Moving the team to D3 and leaving the live game in the hands of a small crew doesn’t bode well for D3, but at least it will have good art and music.
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Unless there is an engine change? Nope. Lost a game of gambit today because a nova bomb glitched and failed to track. Then went zooming off to do no damage to the boss. Just another day in Destiny 2.
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[quote]Unless there is an engine change? Nope. Lost a game of gambit today because a nova bomb glitched and failed to track. Then went zooming off to do no damage to the boss. Just another day in Destiny 2.[/quote] I lost one yesterday because when I came through the portal my gun failed to fire. So I switched to my primary and it failed to fire. So I triggered my super and it failed to fire. Then I dove behind a tree to avoid 4 people shooting at me. When I got behind it all of my guns fired and my super went off into the tree. Then I died from the gun fire of the 4 people on the other side of the tree on the other side of the map. Lol.
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Believe it. Happened to me in a strike. Connection quality is getting sketchy.
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[quote]Believe it. Happened to me in a strike. Connection quality is getting sketchy.[/quote] I thinks it’s almost always been sketchy but it’s laboring hard under the weight of all the new code. Why do you think there is a minimum of one game breaking new bug per update.
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Yes, a skeleton crew is working on D2 while the others work on D3 but, there is also the new IP. Working on D2 while D1 was live worked out for D1 because D1 wasn't as big of a game as D2 is now. [quote]But you can’t alienate your customers in the process.[/quote] This part is something I'm not understanding when it comes to Bungie. It doesn't make sense Business wise. In D1 knowing it had its issues they still tried to keep the player base around and gave the April update by updating strikes, the vendors, the crucible, etc... and then ROI released and they brought things forward like the raids making them relevant among other things. After Forsaken Bungie has gone to an extent the opposite. If they are wanting to sell the next Annual Pass most of what they have done so far since is not logical as far as being a business.
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Thing is, we all thought that with D1 leading into d2. Then it turned out bungie we’re not only so far behind schedule they wouldn’t of made release anyway, but they rebooted development a year before release as well, GUARANTEEING they wouldn’t meet deadline. Which lead to Vicarious being brought on to take the pc port off bungie hands, then High Moon AS WELL to help bungie simply finish and get a product out. CoO: High Moon & Vicarious ended up finishing to get it out on time. Warmind: bungie hadn’t even started, Vicarious & High Moon once again brough in to get it done. Forsaken: High Moon & Vicarious doing most of the grunt work. Whisper mission: Vicarious did all that. (Most likely zero hour mission as well. So what the hell is bungie doing?
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They are probably doing this...
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Its exactly how i picture the scumgie employees looking vacant look on their faces and drooling as well.
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hahahahahaha.
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Fighting among themselves for control.
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This is probably a complete correct guess.