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впервые опубликовано в: A 22 min Destiny Short Film: Saturn Moon
4/19/2019 2:45:22 PM
2
I loved it. The only think you might consider is... a couple of times the camera man would walk, speed up, slow down, speed up... if you could get it the same speed that might look a bit better[spoiler]on a few parts it was necessary, but perhaps on the unnecessary parts[/spoiler]
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  • I completely agree, we learned lot making Saturn Moon, especially with the camera (ie, a hunter with no weapon glitch, and no hud) and its movement. Along side our trouble with a character controlled camera, came the challenge of learning a new editing software that wouldn't limit my creativity. Adobe Premiere was a lot more complicated than I had anticipated, so when I started editing I had relied solely on the Character movement in-game for all the Camera movements (like side to side and zoom in and out). After realizing the problem with inconsistent and sometimes sloppy camera movements, I switched to a steadier approach by only filming character camera movements when it was absolutely necessary for wide angle shots, and then creating the final camera path by editing the scene in Premiere (which had a much MUCH more professional and consistent looking shot. I would have liked to have done the entire film from that approach, however, in order to push out our movie and the inability to re-film a lot of our scenes, we decided to make the sad but necessary choice to leave them in the film. But now with all the kinks and knots worked out from our experience in Saturn Moon, I know problems like this will be a problem of the past, and won't happen for our upcoming films. Ultimately being more pleasing for the eyes for our viewers.

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    Играйте достойно. Потратьте минутку на ознакомление с нашими правилами, прежде чем отправлять вашу запись. Отмена Изменить Создать боевую группу Опубликовать

  • That is good, see, in all my 30 minutes of contemplating making something like that I had only thought of doing things [i]without[/i] enemies shooting at you. That way you could have as many camera angles as you want. But with a fight scene in a mission you have only like one shot to do it right(without wiping every 5 minutes). I did notice that there is a perfect speed where the character does actually move, and the camera doesn’t shake.[spoiler]side note is the only difference between the uncensored/censored versions the music?[/spoiler]

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    Играйте достойно. Потратьте минутку на ознакомление с нашими правилами, прежде чем отправлять вашу запись. Отмена Изменить Создать боевую группу Опубликовать

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