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Destiny 2

Общее обсуждение Destiny 2.
Изменено (Swiftchao): 3/29/2019 8:11:47 AM
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Opinions on Gambit Prime Armor Perks

!!WARNING WALL OF TEXT INCOMING YOU'VE BEEN WARNED!! Invader - overall great set (4/4) Assassin's Munitions - Pretty good for a tier 1 perk ensuring you always have the ammo to deal with enemy players and not have to be like well I have no ammo and shouldn't invade just yet till I'm stocked up to actually be able to pull off a good invasion Lethal Defense - Good for survival purposes especially since adds actually damage you in prime when in the opposing side unlike normal gambit Killmonger - oh boy this is actually a really good one since returning to your side you can annihilate blockers and invaders better than a sentry can just don't die before you return since you actually need to live the full 30 seconds or get 4 kills to keep it Bank robber - no longer do you have to worry about the opponents banking before you can kill them and be able to steal motes if they decide to play extremely passive Collector - (2.5/4) solo (3/4) with a premade fireteam - [b]useless on primeval so switch to another set [/b] inheritance - a meh to straight up bad perk you don't drop that many motes carried and when you do die and an ally isn't nearby they get lost anyway and since an invader can kill you drop your motes and steal them before your allies can (if the invader actually remembers/knows they can steal dropped motes) it is pretty bad umbral armor - good for survival purposes since it can get hectic at times when surrounded or ambushed by adds or invaders by fully restoring your health and granting an overshield cashback - good to stay relevant in add clearing especially against majors and bosses as well as ensuring some kind of self defence against invaders High-yield savings - sending a phalanx boss to the other side what's not to like about it besides whether or not your team lets you get the motes and protect you so it can be difficult to judge whether it is actually good or not with random blueberries Reaper - (3/4) good can't go wrong with this set High-value Tracker - best tier 1 perk since without it bosses are a pain to kill and incredibly ammo draining easily one of the most useful perks in prime and worth getting if your not going for a full set bonus Pinata of Death - great as well never have special ammo problems for you and your allies Long-lasting favor - OK perk if you reach the max 15 you can hold and want to continue slaughtering all the adds with a super or your just that badass and your team is lagging behind a bit and need the time to collect the motes Major rewards - meh imo since you need to first remember you get this buff after killing a powerful enemy it's usefulness entirely depends on that as well as what grenade your using since not all are great to use for add clearing and generally an exotic can take it's place but that is just my opinion you might get more use out of than I did (I have the least amount of experience with this perk) Sentry - desperate for a buff (1/4) Umbral Strike - not very good since it requires multikills to even gain stacks and even if you have five the best you can do is possibly 1 shot melee a tier 1 blocker and is lost after 1 hit on a taken enemy soooooo yeah not good when your up against say a medium or higher or even more than 1 blocker which will happen most of the time and you can't use it when primeval spawns Safe and Sound - not good while the health regen whenever you want sounds great the health regen is slow and is under a cooldown after a few seconds of use. The bank is also makes you incredibly vulnerable to be near if a invader comes in or several blockers are sent to your side you probably won't stand a chance against a large blocker, invader, primeval, or more than 1 medium or above blockers with the health regen your better off with natural health regen and much safer invader tracker - easily the best sentry perk and should be only reason you use sentry besides triumphs since knowing where the invader is located when he gets shot by you is extremely helpful for your allies (especially if they are randoms since you can't communicate location) to evade or help finish off the invader good perk... HOWEVER if you can communicate with your team then it becomes an OK at best perk Light of the Defender - The worst gambit prime tier 4 perk no question you don't need mobility when damaging a primeval, resilience barely makes a difference to your overall survival, recovery might sound good but when the primeval is constantly harassing you as you damage him it can't even proc. This is a horrible perk and you should not even consider using it just get the tier 1 reaper perk Perks that need definitely help Inheritance - collector Umbral Strike - sentry Safe and Sound - sentry Light of the Defender - Sentry So those are my thoughts on the perks on the gambit prime armor what do you guys think about the perks agree/disagree?

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