JavaScript is required to use Bungie.net

#feedback

Изменено (Roberto): 12/13/2017 3:10:16 AM
14

Weapon System Overhaul

Yes

54

Maybe... Needs some tweaking

29

Nah. I like rocket launcher slot

14

So, after watching videos like this [url=https://www.youtube.com/watch?v=-Ng0WImoeEw]one[/url], I was thinking if it would be viable to merge [b]Sniper Rifles[/b] with [b]Kinetic Weapons[/b], since this would give both pvp and pve a little more variety, as players would have more [b]liberty of choice[/b] towards their play style. [b][u]New Layout[/u][/b] [b]Slot 1:[/b] Primary ([b]Kinetic Weapons[/b] and [b]Sniper Rifles[/b]) [b]Slot 2:[/b] Secondary ([b]Energy Weapons[/b]) [b]Slot 3:[/b] Heavy ([b]Fusion Rifles[/b], [b]Shotguns[/b], [b]Grenade/Rocket Launchers[/b] and [b]Swords[/b]) For example, if you have solid aiming skills, or are willing to take some risk, you would be able to run a [b]Sniper Rifle[/b] on your primary slot, having to rely on hitting constant headshots or you would run out of ammo very quickly. Requiring some more ammo efficiency/management to play that way. While less skilled or more laid back players could opt to just keep their standard [b]Kinetic Weapon[/b] in their slot, since that way they would have more ammo and be less prone to getting punished if they can't hit their target as well. No expert in Destiny here (started playing not long ago), but I think this workout could please some of the more hardcore players while at the same time keeping all the casuals untouched. As for heavy weapons: [b]Grenade Launchers[/b], [b]Swords[/b], [b]Shotguns[/b], [b]Fusion Rifles[/b] and [b]Rocket Launchers[/b] would still be there (and I'd say that's already a fair amount of weapon types for just 1 slot)... Maybe you could even re-implement some [b]Heavy Machine Guns[/b] in further patches or DLCs, since you've already got the assets needed from Destiny 1. Not to mention that all of this could potentially bring some more usability to [b]Shotguns[/b], as they're being quite underused right now, along with [b]Swords[/b] in [b]PVE[/b], since [b]Sniper Rifles[/b] can be used to cover that long range "gap" so present in the game right now. Well, let me know what you think about it.

Публикуется на языке:

 

Играйте достойно. Потратьте минутку на ознакомление с нашими правилами, прежде чем отправлять вашу запись. Отмена Изменить Создать боевую группу Опубликовать

Смотреть всю тему
  • I think we're stuck with the current weapon system until at least a year.....and probably until Destiny 3. Its just baked too deep into the game. But if they were to change things around. I'm in favor of the changes that Say No to Rage has been advocating for. 1. Merge the Energy and Kinetic slots. IOW, give us back D1 elemental primaries. 2. Move shotguns and snipers out of the Power slot, and move them into the what used to be the Energy slot...and regulate their ammo economy like you did special weapons in the D1 Crucible. 3. Leave everything else: Swords, Grenade Launchers, Fusion Rifles and rocket launchers in the Power slot....but give everything but rockets and swords a MAJOR buff. so that there is a reason to use them. He thinks---and I agree---that this would solve both the current problems in pvp and pve. 1. It would increase PVE DPS output. You can now carry three elemental weaons (Prism) and you now can carry two high burst damage weapons, that will make end-game content less obnoxious. Because you're better equipped to deal with timers, and super-tanky-yet-agile enemies. (IOW, you can complete Prestiege content without having keep wiping to get power ammo). 2. It would give you options to break up the team shooting that has made game play in the Crucible so stale and predictable right. With access to OHK weapons in the second slot, camping in the corner of the map and team shooting all the avenues of approach will become a less effective strategy. Because they now have to be wary of getting sniped down long sight lines. or flanked, rushed...and team wiped by someone in their midsts with a shotgun. This would make the game play individually more dynamic, less predictable...and FORCE teams to move if they want to stay alive. Because right now the team-camping strategy is a SUPER low-risk play style in any game mode where there is no objective to force people to not do it.

    Публикуется на языке:

     

    Играйте достойно. Потратьте минутку на ознакомление с нашими правилами, прежде чем отправлять вашу запись. Отмена Изменить Создать боевую группу Опубликовать

    9 отв.
    У вас нет прав для просмотра этих материалов.
    ;
    preload icon
    preload icon
    preload icon