PVP: Restricted to what comes up in the playlist, no free choice.
Story missions: Restricted to 3 story meditations a week.
Patrols: Restricted to the immediate area you pick up a patrol in.
Strikes: Restricted to what strike comes up in the playlist, no free choice.
Character skills: Limited to what's in the two choices of skill trees.
Shaders: Limited to what you get from vendors who never give you enough even for 1 full equipment set.
Lost Sectors: Limited in that they are always the same exact spawns, no randomization whatsoever.
This game was supposed to be "bigger, more open, with more exploration," but it seems you've gone quite the opposite. These are all generalized examples that in more specific terms have in one way or another pissed off the playerbase somehow according to recent posts with no reason for them whatsoever. Even something as simple as not having strikes placed on the map makes them feel so detached from the game environment and uninteresting.
Don't get me wrong,. I'm actually enjoying the game and having fun but I don't see it having the staying power Destiny 1 did personally if these sort of restrictions and limitations aren't addressed in the near future. Game will probably end up taking up space on my HD until the expansion is released.
English
#feedback
-
I honestly think that luke smith had 10 people working on d2. Multiple times it was stated that they were working on d2 for 3 years so that means they were working on it during D1 around rise of iron. This is the clear result of split resources. I mean reskinned weapons??? Its a brand new game and you had 3 years just come up with a new design!!!!