I like to run with the Veist weapons in PvE, and occasionally some of the SMG's. But the kill time for these weapons in PvP is just mind-blowing. It's not unlikely that it will take you 30-40 bullets with the Veist Valakadyn to bring someone down, and with a SMG it's pretty much the entire clip even at close distances.
When the time to kill is this exaggerated everyone goes for the weapons that have most stability and damage at distance so that they get plenty of headshots. The Omolon weapons for instance are highly popular due to these favoured characteristics.
I think that they really need to balance this properly and give the less stable mid- to close range guns a bit more viability. If you are outgunned by a Uriel's Gift at all possible ranges then there's something wrong with the system in place.
And for the record, I'm not a big fan of long time to kills in general. I always find it frustrating to win duels with only 10% HP left and I strongly dislike to run behind targets for an eternity because they turn around corners every two seconds.
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Cause it's Destiny. And to many butthurt forum posters.
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I find that Veist weapons (besides Valakadyn) tend to be meant for pve. Although getting kills with the Black Scorpion Scout Rifle is easier than expected. And as for SMGs, there's only two that stick out in mind that do pretty good in any situation: MIDA Mini-Tool and the Hakke SMGs. As long as you hit enough shots and Stay on target, it's almost a guaranteed kill.
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Stop it. You're gonna ruin Uriel for the PvErs
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Cause all these scrubs wanted to Nerf gun game.
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Because the TTK is to dam high that why.
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Machine guns range between 13 and 19 BODY shots per kill. Most smgs I've encountered have 30-40? magazines. If it's taking a full magazine to get a kill, guess what, it's not a smg ttk problem... In case you're like "oh I was talking about my valakadyn" 17 body a shots in a 53 round magazine. You have room to miss a few shots and still get 3 kills before reloading. The only thing I'll agree with is ar's in general need a bit of a range nerf
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Tell you the truth a lot of players have come to favor close range weapons like sidearms and smgs, and things like auto rifles and pulse rifles for the mid range, with the occasional hand cannon. Scout rifles are the only high impact high range weapon and the best of them will down a target in 4 headshots. 4. Good luck getting someone to stay out of cover that long.