Fix these 2 things in pve, and you may have a winner. The two primary system for pve worries me though if heavy remains scarce.
EDIT: Someone pointed out nerfing enemies' health somewhat in pve. Is that the answer?
EDIT: Nobody likes the idea of enemy health reduction lol. Sorry to whoever suggested it.
EDIT: This is the community consensus from people that mostly enjoy the beta
EDIT: My personal opinion, the super charge is fine, more ammo in general needs to drop, control needs to be 100 points so it's not all supers at the end, and abilty charges need a faster cooldown.
English
#Destiny
-
3 отв.Lack of super? GOOD it's just another ability to spam
-
My main gripes overall are the lack of ammo in pve and the slow time to kill in pvp. Every time I went into the strike I run out of ammo in at least 2 weapons before I find more and the ttkin crucible is painfully slow. I'd rather have vanilla D1 ttk because it was the perfect balance between slow and fast. Other things that aren't really complaints but rather bugs that I have seen: Sunshot doesn't always cause enemies to explode. Seems like something simple that can be fixed before release. The new mantling feature is very random and doesn't always want to work. Should probably try and make it function through a button. Not sure if this is even a bug, but I've noticed that sometimes grenades don't do damage when they land behind a cabal shield.
-
Изменено (Uncanny_Vale): 7/19/2017 9:18:45 PMI think you need to edit your post. You've used the words "everyone agrees" and "concensus" when quite clearly that is not the case.
-
I think supers need to charge just a little faster, not to much though. The ammo economy is rough though we need a little more power ammo, not much though imo it's meant to be a power moment, but I literally never have any. More troubling is my primaries, I keep running like all the way out during the strike.
-
I've had no ammo drop problems in pve so far
-
I'm not a fan of the longer TTK honestly. Leads to a lot more frustrating engagements where people just run away or where you get teamshot into oblivion.
-
The health regen is a total pisstake.... especially in a game where team fire is so strong....
-
9 отв.Изменено (Yanks-24, Exo of Shadows): 7/19/2017 2:21:25 PMI do recognize that this is a beta, so there is a chance that armor perks may have a big influence on our super charges, and ability charges as well. However if that isnt the case (which i doubt) supers do need a cooldown increase and/or buffs to how much super charge you get per kill or obj completion. At least to the point that there we can get 2 supers per match if you play the absolute perfect match. Therefore all the supers arent cluttered all at the end of the match. In pve i dont think the super charge rate is too too bad. I think a slight boost to the amount you get from kills and or a slight increase in amount orbs give you would help. Grenade recharges as well need this increase. For me, as of now, it seems that if you make a mistake and miss your grenade (in pvp or pve) and you are punished by not having another for a couple minutes. But like i said before, its the beta, so we still have to see what armor and weapon perks the game has to offer.
-
PvE in d1 was excellent. Just wished it could have carried over as is or tweaked.
-
8 отв.The low charge tbh is good. It makes forces super combos and people wont just spam.
-
2 отв.The only problem I've seen in PvP so far is that people seem to climb out of the walls whenever one starts taking fire. I can't tell if it's just lag, poor planning or the maps are smaller since I just checked that corner and now there's 2 more people charging me from there
-
2 отв.I don't like how shoulder charge is an ability and barely hurts someone in pvp. And who's idea was it to make melees 3 hit kill on a full health enemy in pvp?
-
Изменено (spookydootboi): 7/19/2017 11:04:14 PMIn case you were all wondering there is a statement or something from Luke Smith saying that they are aware of the heavy ammo situation and are going to adjust it for the full release. No word on ability cooldowns though. I unfortunately however do not have a link to this because I can't find the forum I originally found it in lol
-
4 отв.So how's life on Alderaan? Oh, that's right. It isn't !!!!
-
I think it's more like lack of ammo in general. There are times where my primary will run out of ammo with no drops and other times when energy ammo is scarce. Power ammo is just as scarce if not a little more, and it's kind of giving me vietnam flashbacks if you know what I'm talking about lol.
-
More like lack of kinetic ammo
-
6 отв.I actually like the lack of constant super/heavy. It makes me value them more so I don't nuke a group of 3 psions or goblins for no reason. However, like some other people have said, the main reason our supers are taking so much longer is because we don't have our max intellect gear that cuts the time in half.
-
Also lack of male characters and no patrol.
-
1 ответthis is the beta. and unlike D1 capping a point doesnt increase your super nor does getting a kill. the one map is annoying i would of prefered 2 maps on both games the strike was a bit meh tbh and competitive well thats just poor "lets all stand in this room with a barrier and run away when a super comes in" , but its been fun trying the new guns just a pity there much of a muchness.
-
4 отв.Shut up its the beta
-
5 отв.Right now, it seems as though everyone is at 0/0/0 (int/dis/str), which is why it feels so slow. While I don't disagree with the notion that it'll be better to keep everybody's charge times the same (and predictable), It needs to feel more like 3/3/3 or even 2/2/2 across the board. That would help immensely. For me, the biggest chore is grenades. I hate waiting so long for them to charge because they are such a huge part of the formula that Bungie has established and how I play. Not to mention that grenades are designed to compliment primary gunplay: If we're going to be stuck with two primaries, essentially, then at least let those grenades flow a bit more. As for PVE ammo, I found that I had problems with all ammo, not just heavy. It felt like juggler was on (and trickle, lol) because I'd stick to using one of my primaries and run out of ammo completely after not too long. I've even run out of ammo entirely for all 3 weapons at the end of one of my strike runs. Almost every other enemy needs to drop primary ammo, green ammo should be much different. Purple ammo drops need to be more frequent as well, because I found myself hoarding my ammo most of the time because I knew that I wasn't going to get more any time soon.
-
Make supers a little bit faster for PVP as well as make the sentinel titans nades great again
-
Luke Smith said they know about the ammo, it will be fixed for ship.
-
20 отв.Also, bungie needs to at least put shotguns and snipers into the kinetic and energy slots.
-
I agree with the super charge but have been throughly enjoying the beta pve wise. The new weapon setup is great and the amount of damage the cabal can take gives them a great tanky feel, especially those Gladiators. The new subclasses are awesome and the updates to the older ones are appreciated. Nova bombs look and feel like magic space nukes and I was pleasantly surprised to discover I could shoulder charge after hitting a FOH. I even had fun playing as a hunter! I wouldn't mind some improved AI though. Instead of getting swarmed by a group of enemies I'd like to have to deal with some tactics.
-
1 ответnah i dont agree