JavaScript is required to use Bungie.net

#feedback

Изменено (quikvic): 10/31/2016 5:38:03 PM
2

Let's talk snipers

Let's revert all changes done snipers rifles bring them back to original form and apply these changes maybe tweak them obviously I'm not saying my changes are the best greatest just a idea and could become better with the feed back of the community.... Snipers Bullet spread at the hip no longer gets smaller as the player ADS’s. Once the scope reaches the player’s eye, the bullet spread goes instantly to zero. Sniper aim assist is reduced across the board across all archetypes accordingly therefore requiring more skill. no Aim Assist until the optics fully reaches the player’s eye. Bring back all low zoom optics to their original zoom not the same zoom as the medium range optics or just remove all the medium range optics. Add a sway while ADS and have it increase longer the player is scoped, trying to elimante hard scoping. Add a bounce when moving while scoped in. Based on the type of optics, it will determine how much of a sway and/or a bounce the player gets. Maybe reduce Quickdraw and unflinching perk on snipers. Bring flinch when getting shot to a reasonable amount especially considering the two new variables of sway and bounce. Then to the topic of exotic sniper rifles make them have higher aim assist than legendary and rare sniper rifles. Make them better period. Make exotics great again......

Публикуется на языке:

 

Играйте достойно. Потратьте минутку на ознакомление с нашими правилами, прежде чем отправлять вашу запись. Отмена Изменить Создать боевую группу Опубликовать

Смотреть всю тему
  • Изменено (Kazz0ng): 10/31/2016 9:43:55 PM
    interesting ideas [quote]Bullet spread at the hip no longer gets smaller as the player ADS’s. Once the scope reaches the player’s eye, the bullet spread goes instantly to zero.[/quote] ok, so trying to remove quick scoping. got it. [quote]Add a sway while ADS and have it increase longer the player is scoped, trying to elimante hard scoping.[/quote] but also eliminate hard scoping? huh? It makes zero sense to eliminate both of these things at the same time. what role does the sniper play if they cannot quick scope or hard scope? if you add sway you have to add a way to reduce sway, like holding your breath in CoD... which would suck. also, unflinching does next to nothing as it is. it seems like what you are going for is a very quick hard scope that doesn't allow the sniper to actually track their target very well because of the sway (and lack of way to steady) and bounce, (which I like actually. scope should totally bounce when you move.) regardless, I don't think this would be good idea to implement as a whole, but some pieces I certainly agree with. the first part about the cone of fire and the AA not kicking in until you are fully scoped. and changing the low zoom scopes to original levels. these are good ideas I think. quickdraw has already been significantly reduced, and (as I said before) unflinching has no noticeable affect. all in all though a good post.

    Публикуется на языке:

     

    Играйте достойно. Потратьте минутку на ознакомление с нашими правилами, прежде чем отправлять вашу запись. Отмена Изменить Создать боевую группу Опубликовать

У вас нет прав для просмотра этих материалов.
;
preload icon
preload icon
preload icon