The reason they didn't is likely is that to make it veer randomly is likely they'd have likely actually need to redo how flinch itself works.
While it shouldn't be overall to much work, but the level of repercussion could be quite severe on the gameplay. It could be a risk not worth venturing. From their point of view.
Either way, they should implement something like what Blizzard has for overwatch. Have a playlist that has a beta of a patch to see how well it's received before it goes live, in case something needs more tweekimg.
English
-
I can agree about the code changes. Easier to do a % increase than change the actual behavior. At least it wasn't a flat change and they got creative with it. Tells me they did put some thought into it AND agreed that proper countering was an issue to take seriously. Not just throw some arbitrary fix at it.
-
Just took them 365 days to get there...