Timekeeper is the latest example in one sided bullshit on Asym maps for trials
I love Timekeeper, and Asymetric maps in general. but if you aren't going to include Side Switching on those maps, then the matches will always be biased, always have unfair advantages.
And, it could be possible this is a bullshit deliberate method at giving less skilled players a "better chance" as they could get that better side for a full game.
Side switching is needed. NOW.
We can't afford to let this die. Remember to like and bump so we can push this HARD
Edit 1:
I have went Flawless on Timekeeper. Got my first Doctrine from it!
This post is based on my experiences of those runs.
When we spawned outside, we never lost. Infact allmost our 5-0s were from spawning outside. When we spawned inside, we had less 5-0s and 5-1/2s and ALOT more 5-3+s.
We beat a few teams who were playing blatantly better than purely because of the spawn. They had better aim, good callouts and teamwork, but they simply couldn't challenge our set up. And we recieved the same treatment a few times.
Yes, you can win from the worse side, and player error and bad setup on the good side can make you lose. But if a very competent team gets outside spawn, it is extremely onesided and biased. We both did this and recieved it.
It is a simple fact.
Edit 2: We are trending, lets keep it going!
Edit 3:
Post from Berserkerrr
[quote]I went flawless 4 times on Timekeeper last week. I honestly loved the map. Just saying I went flawless to give my opinion on the map more meaning.
I feel like side switching is a no-brainer in pretty much any round based gametype.
The reasons I think side switching was needed on Timekeeper is because if you spawned on the outside of the map, you could camp it really hard knowing that the capture point was next to you.
The inside is easier to grenade from the outside, because it's more enclosed.
Heavy ammo for the people outside is a breeze... Just like with grenades, being inside is bad because it's enclosed. Outside players get to jump around and dodge and hide behind those hills. Inside players almost always have a wall behind them.
Maybe they could implement a way of fighting for the other side...
If the winning team wins the heavy round then the sides switch or something.
Maybe there could be a side change when there's a difference of 4 between the round wins and round losses of the teams.[/quote]
-
First map in ages I didn't get flawless on. Idk if it's just my experience, but this week's trials was the LAGGIEST I've ever experienced. Only got around one or two lag-free games a card. We're talking like 4/5 matches included teleporting and red bars. The map itself was super uneven. I totally agree with your post. As long as one-sided maps are in rotation, side switching is a necessity.
-
Playing against laggy whores is worse. Trials is a joke.
-
1 ответWe all need lag switches to even up the playing field as well lol
-
3 отв.I dont pvp but for something as highly skilled as trials is that should be a thing you would think?
-
-
Need one for a trials flawless anyone can join that can hold their own in trials
-
Wouldnt want the "Less skilled players" to stand a chance now would we.
-
3 отв.Timekeeper is a joke if you just rush got my 3 flawlesses done in about 3 1/2 hours one run was 38 minutes
-
Lighthouse is overrated
-
-
I've been suggesting this since year 1! Seriously it is a simple mechanic to add in and it would make an enormous difference for the better!! I'll bump this for infinity!
-
Pretty sure I have bumped this already but here's another one
-
1 ответI noticed a lot of teams that spawned "inside would run to the right in the Cave sorta thing towards the special then they would get boxed in....
-
-
5 отв.Why in the hell does one side instantly get the capture point? That makes no sense... Maps like asylum are way better because of the equal opportunity nature, in Timekeeper, you can have outside spawn just wait for capture point and literally just have to watch nothing much. Inside spawn in screwed because they have to dig out in order to get ANY advantage, and outside has to do little work in maintaining their advantage. ~[i]TheGreatNike[/i]
-
Why can't they just keep it rotated??? I'm sick and tired of playing on the same map! It's boring.... And annoying.
-
3 отв.In my opinion they should just change the capture point's location or adjust the team spawns. I don't think they need to do something as drastic as change how the elimination game mode works.
-
1 ответI reckon they should do 6 rounds match with 3 rounds on each side and if the score is 3-3 then the round 7 everyone will be spawned just like in rumble, means all over the map. This will bring more fun, more callouts, more team work, and the players will be spending more time playing trials, which is good for Bungie.
-
YES BUNGIE
-
thats why i loved cs. 10 rounds 5 as each side. Even if you lose 2 you could cream all 5 once you swap, or you get the idea. I def think it needs to 6 rounds, 3 a side.
-
Bump. And if times runs out, the capture flag is next to the spawn zone outside.
-
3 отв.It's another oversight that that bungie team can't be arsed to deal with.
-
Yep. Should switch after heavy round
-
-
Signed, there's nothing like spawning on the worse side five rounds in a row.
-
Good idea [i]~One Shot Ted[/i]