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Изменено (KellTheNoble): 5/4/2016 12:36:50 AM
236

Seriously, We Need Side Switching In Trials. Now

Timekeeper is the latest example in one sided bullshit on Asym maps for trials I love Timekeeper, and Asymetric maps in general. but if you aren't going to include Side Switching on those maps, then the matches will always be biased, always have unfair advantages. And, it could be possible this is a bullshit deliberate method at giving less skilled players a "better chance" as they could get that better side for a full game. Side switching is needed. NOW. We can't afford to let this die. Remember to like and bump so we can push this HARD Edit 1: I have went Flawless on Timekeeper. Got my first Doctrine from it! This post is based on my experiences of those runs. When we spawned outside, we never lost. Infact allmost our 5-0s were from spawning outside. When we spawned inside, we had less 5-0s and 5-1/2s and ALOT more 5-3+s. We beat a few teams who were playing blatantly better than purely because of the spawn. They had better aim, good callouts and teamwork, but they simply couldn't challenge our set up. And we recieved the same treatment a few times. Yes, you can win from the worse side, and player error and bad setup on the good side can make you lose. But if a very competent team gets outside spawn, it is extremely onesided and biased. We both did this and recieved it. It is a simple fact. Edit 2: We are trending, lets keep it going! Edit 3: Post from Berserkerrr [quote]I went flawless 4 times on Timekeeper last week. I honestly loved the map. Just saying I went flawless to give my opinion on the map more meaning. I feel like side switching is a no-brainer in pretty much any round based gametype. The reasons I think side switching was needed on Timekeeper is because if you spawned on the outside of the map, you could camp it really hard knowing that the capture point was next to you. The inside is easier to grenade from the outside, because it's more enclosed. Heavy ammo for the people outside is a breeze... Just like with grenades, being inside is bad because it's enclosed. Outside players get to jump around and dodge and hide behind those hills. Inside players almost always have a wall behind them. Maybe they could implement a way of fighting for the other side... If the winning team wins the heavy round then the sides switch or something. Maybe there could be a side change when there's a difference of 4 between the round wins and round losses of the teams.[/quote]

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